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Beorn, Reluctant Host // Till and Tend card art
Live Play Data

Beorn, Reluctant Host // Till and Tend

{4} {G} {1} {G} · Legendary Creature — Human Bear Shapeshifter // Sorcery — Adventure · The Hobbit (HOB)
1%
Live Inclusion
Times Brought
201
Decks Running
101
Median Cast Turn
6.5
Drawn → Played
63%
Format

First-cast turn

n=32
0%
T1
19%
T2
9%
T3
3%
T4
16%
T5
44%
T6-9
9%
T10+
Median 6.5 P25 3 · P75 8 · max 10
On curve 47% (5 / 32 cast on T5) Cast same turn as drawn 33%

The "good card" funnel

201 brought · 98 players
Brought to game
201
Ever drawn
51
Reached battlefield
32
Still on board at game end
20

Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.4pp

Players who cast this card win 40% of the time (n=26) , vs 26% when it never left the library (n=117).

When players drew this card but left it in hand, they won 19% (n=18).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +14.5pp; 95% confidence interval -4.4pp to +33.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

58 instances
1.7%
Library
34.5%
Battlefield
29.3%
Graveyard
8.6%
Exile

Commanders that played this card

in tracked games
Card text
Beorn, Reluctant Host // Till and Tend card

Beorn, Reluctant Host

{4} {G}
Legendary Creature — Human Bear Shapeshifter
Trample
5 / 5

Till and Tend

{1} {G}
Sorcery — Adventure
You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)
The Hobbit (HOB) · Common · Illustrated by Javier Charro

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.