Biogenic Ooze
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Biogenic Ooze
Final zone distribution
73 instancesCommanders that played this card
in tracked games-
1
Leonardo, the Balance
57 decks
-
2
Uugguu, the Omniplasm
40 decks
-
3
Heroes in a Half Shell
37 decks
-
4
Aeve, Progenitor Ooze
14 decks
-
5
Donatello, the Brains
2 decks
-
6
Mimeoplasm, Revered One
2 decks
-
7
Raphael, the Muscle
2 decks
-
8
Slurrk, All-Ingesting
2 decks
-
9
Umori, the Collector
2 decks
-
10
Volo, Guide to Monsters
2 decks
The "good card" funnel
381 brought · 176 playersOnce cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 23% of the time (n=32) , vs 22% when it never left the library (n=213).
When players drew this card but left it in hand, they won 21% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.5pp; 95% confidence interval -7.9pp to +10.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.