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Part of Teenage Mutant Ninja Turtles
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Creature — Ooze
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Teenage Mutant Ninja Turtles Eternal (TMC)
Live Play Data
Biogenic Ooze
1%
Live Inclusion
Times Brought
512
Decks Running
249
Median Cast Turn
7.0
Drawn → Played
60%
Format
First-cast turn
n=64
0%
T1
0%
T2
2%
T3
8%
T4
17%
T5
56%
T6-9
17%
T10+
Median
7.0
P25
5
· P75
9
· max
14
On curve
27%
(11 / 64 cast on T5)
Cast same turn as drawn
25%
The "good card" funnel
514 brought · 240 playersBrought to game
514
Ever drawn
107
Reached battlefield
64
Still on board at game end
37
Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.9pp
Players who cast this card win 21% of the time (n=58) , vs 16% when it never left the library (n=333).
When players drew this card but left it in hand, they won 24% (n=39).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.2pp; 95% confidence interval -4.9pp to +15.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
114 instances32.5%
Battlefield
33.3%
Graveyard
4.4%
Exile
29.8%
Hand
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
67 decks
-
2
Uugguu, the Omniplasm
66 decks
-
3
Heroes in a Half Shell
48 decks
-
4
Aeve, Progenitor Ooze
23 decks
-
5
Michelangelo, the Heart
5 decks
-
6
Mimeoplasm, Revered One
4 decks
-
7
Mutagen Man, Living Ooze
4 decks
-
8
Umori, the Collector
3 decks
-
9
Adrix and Nev, Twincasters
2 decks
-
10
Helga, Skittish Seer
2 decks
Card text
Biogenic Ooze
Creature — Ooze
When this creature enters, create a 2/2 green Ooze creature token.
At the beginning of your end step, put a +1/+1 counter on each Ooze you control.



: Create a 2/2 green Ooze creature token.
2 / 2
Teenage Mutant Ninja Turtles Eternal (TMC)
·
Rare
·
Illustrated by James Bousema
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.