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Part of Teenage Mutant Ninja Turtles
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Creature — Ooze
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Teenage Mutant Ninja Turtles Eternal (TMC)
Live Play Data
Biogenic Ooze
1%
Live Inclusion
Times Brought
283
Decks Running
149
Median Cast Turn
7
Drawn → Played
57%
Format
First-cast turn
n=35
0%
T1
0%
T2
0%
T3
14%
T4
11%
T5
63%
T6-9
11%
T10+
Median
7
P25
5
· P75
9
· max
12
On curve
26%
(4 / 35 cast on T5)
Cast same turn as drawn
29%
The "good card" funnel
285 brought · 146 playersBrought to game
285
Ever drawn
61
Reached battlefield
35
Still on board at game end
21
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.9pp
Players who cast this card win 15% of the time (n=31) , vs 12% when it never left the library (n=189).
When players drew this card but left it in hand, they won 20% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.5pp; 95% confidence interval -8.9pp to +13.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
67 instances31.3%
Battlefield
34.3%
Graveyard
3.0%
Exile
31.3%
Hand
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
49 decks
-
2
Heroes in a Half Shell
33 decks
-
3
Uugguu, the Omniplasm
32 decks
-
4
Aeve, Progenitor Ooze
15 decks
-
5
Mimeoplasm, Revered One
4 decks
-
6
Michelangelo, the Heart
3 decks
-
7
Mutagen Man, Living Ooze
2 decks
-
8
Adrix and Nev, Twincasters
1 decks
-
9
Animar, Soul of Elements
1 decks
-
10
Bushmaster, Coiled Henchman
1 decks
Card text
Biogenic Ooze
Creature — Ooze
When this creature enters, create a 2/2 green Ooze creature token.
At the beginning of your end step, put a +1/+1 counter on each Ooze you control.



: Create a 2/2 green Ooze creature token.
2 / 2
Teenage Mutant Ninja Turtles Eternal (TMC)
·
Rare
·
Illustrated by James Bousema
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.