collections_bookmark Part of Final Fantasy
Blitzball card art
Live Play Data

Blitzball

{3} · Artifact · Final Fantasy (FIN)
1%
Live Inclusion
Times Brought
281
Decks Running
163
Median Cast Turn
5
Drawn → Played
73%
Format

First-cast turn

n=51
2%
T1
6%
T2
20%
T3
12%
T4
14%
T5
37%
T6-9
10%
T10+
Median 5 P25 3 · P75 7 · max 15
On curve 27% (10 / 51 cast on T3) Cast same turn as drawn 41%

The "good card" funnel

281 brought · 137 players
Brought to game
281
Ever drawn
70
Reached battlefield
51
Still on board at game end
36

Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.0pp

Players who cast this card win 31% of the time (n=44) , vs 19% when it never left the library (n=180).

When players drew this card but left it in hand, they won 18% (n=17).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +12.5pp; 95% confidence interval -1.0pp to +26.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

76 instances
1.3%
Library
47.4%
Battlefield
30.3%
Graveyard
1.3%
Exile
Card text
Blitzball card

Blitzball

{3}
Artifact
{T}: Add one mana of any color. GOOOOAAAALLL! — {T}, Sacrifice this artifact: Draw two cards. Activate only if an opponent was dealt combat damage by a legendary creature this turn.
Final Fantasy (FIN) · Common · Illustrated by Gas1

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.