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Part of Final Fantasy
·
Artifact
·
Final Fantasy (FIN)
: Add one mana of any color.
GOOOOAAAALLL! —
, Sacrifice this artifact: Draw two cards. Activate only if an opponent was dealt combat damage by a legendary creature this turn.
Live Play Data
Blitzball
1%
Live Inclusion
Times Brought
281
Decks Running
163
Median Cast Turn
5
Drawn → Played
73%
Format
First-cast turn
n=51
2%
T1
6%
T2
20%
T3
12%
T4
14%
T5
37%
T6-9
10%
T10+
Median
5
P25
3
· P75
7
· max
15
On curve
27%
(10 / 51 cast on T3)
Cast same turn as drawn
41%
The "good card" funnel
281 brought · 137 playersBrought to game
281
Ever drawn
70
Reached battlefield
51
Still on board at game end
36
Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.0pp
Players who cast this card win 31% of the time (n=44) , vs 19% when it never left the library (n=180).
When players drew this card but left it in hand, they won 18% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.5pp; 95% confidence interval -1.0pp to +26.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
76 instances1.3%
Library
47.4%
Battlefield
30.3%
Graveyard
1.3%
Exile
Commanders that played this card
in tracked games-
1
Squall, SeeD Mercenary
13 decks
-
2
Ovika, Enigma Goliath
9 decks
-
3
Y'shtola, Night's Blessed
7 decks
-
4
Anti-Venom, Horrifying Healer
4 decks
-
5
Toph, the First Metalbender
4 decks
-
6
Baeloth Barrityl, Entertainer
3 decks
-
7
Cloud, Ex-SOLDIER
3 decks
-
8
Kefka, Court Mage // Kefka, Ruler of Ruin
3 decks
-
9
Lightning, Army of One
3 decks
-
10
Namor the Sub-Mariner
3 decks
Card text
Blitzball
Artifact
Final Fantasy (FIN)
·
Common
·
Illustrated by Gas1
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.