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Part of Final Fantasy
·
Artifact
·
Final Fantasy (FIN)
: Add one mana of any color.
GOOOOAAAALLL! —
, Sacrifice this artifact: Draw two cards. Activate only if an opponent was dealt combat damage by a legendary creature this turn.
Live Play Data
Blitzball
0%
Live Inclusion
Times Brought
545
Decks Running
249
Median Cast Turn
5
Drawn → Played
74%
Format
First-cast turn
n=95
2%
T1
8%
T2
23%
T3
13%
T4
14%
T5
32%
T6-9
8%
T10+
Median
5
P25
3
· P75
7
· max
21
On curve
34%
(22 / 95 cast on T3)
Cast same turn as drawn
40%
The "good card" funnel
545 brought · 208 playersBrought to game
545
Ever drawn
128
Reached battlefield
95
Still on board at game end
64
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.3pp
Players who cast this card win 27% of the time (n=83) , vs 18% when it never left the library (n=359).
When players drew this card but left it in hand, they won 13% (n=30).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.9pp; 95% confidence interval +0.3pp to +19.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
138 instances1.4%
Library
46.4%
Battlefield
30.4%
Graveyard
3.6%
Exile
Commanders that played this card
in tracked games-
1
Squall, SeeD Mercenary
20 decks
-
2
Y'shtola, Night's Blessed
12 decks
-
3
Ovika, Enigma Goliath
10 decks
-
4
Anti-Venom, Horrifying Healer
5 decks
-
5
Jodah, the Unifier
5 decks
-
6
Toph, the First Metalbender
5 decks
-
7
Baeloth Barrityl, Entertainer
4 decks
-
8
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
4 decks
-
9
Tidus, Yuna's Guardian
4 decks
-
10
Vivi Ornitier
4 decks
Card text
Blitzball
Artifact
Final Fantasy (FIN)
·
Common
·
Illustrated by Gas1
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.