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Part of Final Fantasy
·
Artifact
·
Final Fantasy (FIN)
: Add one mana of any color.
GOOOOAAAALLL! —
, Sacrifice this artifact: Draw two cards. Activate only if an opponent was dealt combat damage by a legendary creature this turn.
Card Preview
Blitzball
0%
Decklist Inclusion
Times Brought
179
Decks Running
102
In Decks
598
Decklist Inclusion
0%
Format
Card text
Blitzball
Artifact
Final Fantasy (FIN)
·
Common
·
Illustrated by Gas1
Final zone distribution
51 instances2.0%
Library
49.0%
Battlefield
31.4%
Graveyard
2.0%
Exile
Commanders that played this card
in tracked games-
1
Squall, SeeD Mercenary
10 decks
-
2
Y'shtola, Night's Blessed
7 decks
-
3
Ovika, Enigma Goliath
5 decks
-
4
Kefka, Court Mage // Kefka, Ruler of Ruin
3 decks
-
5
Toph, the First Metalbender
3 decks
-
6
Anti-Venom, Horrifying Healer
2 decks
-
7
Baeloth Barrityl, Entertainer
2 decks
-
8
Cloud, Ex-SOLDIER
2 decks
-
9
Kona, Rescue Beastie
2 decks
-
10
Lightning, Army of One
2 decks
The "good card" funnel
179 brought · 91 playersBrought to game
179
Ever drawn
47
Reached battlefield
34
Still on board at game end
25
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.2pp
Players who cast this card win 32% of the time (n=31) , vs 20% when it never left the library (n=112).
Observed gap +12.0pp; 95% confidence interval -4.2pp to +28.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=34
3%
T1
9%
T2
21%
T3
12%
T4
12%
T5
35%
T6-9
9%
T10+
Median
5.0
P25
3
· P75
7
· max
12
On curve
32%
(7 / 34 cast on T3)
Cast same turn as drawn
48%
34 of 100 times cast
34%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.