Brotherhood Regalia card art
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Brotherhood Regalia

{2} · Artifact — Equipment · Assassin's Creed (ACR)
Times Brought
326
Decks Running
156
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Final zone distribution

64 instances
1.6%
Library
73.4%
Battlefield
10.9%
Graveyard
1.6%
Exile

The "good card" funnel

327 brought · 130 players
Brought to game
327
Ever drawn
62
Reached battlefield
54
Still on board at game end
47

Once cast, 87% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.7pp

Players who cast this card win 28% of the time (n=46) , vs 26% when it never left the library (n=223).

Observed gap +2.0pp; 95% confidence interval -5.7pp to +9.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=54
15%
T1
9%
T2
13%
T3
19%
T4
13%
T5
28%
T6-9
4%
T10+
Median 4.0 P25 3 · P75 7 · max 10
On curve 24% (5 / 54 cast on T2) Cast same turn as drawn 49%
54 of 100 times cast 54%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.