Live Play Data
Brotherhood Regalia
3%
Live Inclusion
Times Brought
986
Decks Running
472
Median Cast Turn
5.0
Drawn → Played
78%
Format
First-cast turn
n=200
7%
T1
10%
T2
17%
T3
13%
T4
18%
T5
32%
T6-9
6%
T10+
Median
5.0
P25
3
· P75
6
· max
13
On curve
16%
(19 / 200 cast on T2)
Cast same turn as drawn
45%
The "good card" funnel
986 brought · 383 playersBrought to game
986
Ever drawn
256
Reached battlefield
200
Still on board at game end
144
Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.7pp
Players who cast this card win 34% of the time (n=186) , vs 24% when it never left the library (n=602).
When players drew this card but left it in hand, they won 25% (n=54).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.5pp; 95% confidence interval +2.7pp to +16.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
278 instances1.4%
Library
51.8%
Battlefield
20.5%
Graveyard
6.1%
Exile
Commanders that played this card
in tracked games-
1
Ezio Auditore da Firenze
30 decks
-
2
Cloud, Ex-SOLDIER
21 decks
-
3
Kotis, the Fangkeeper
17 decks
-
4
Lightning, Army of One
16 decks
-
5
Cloud, Midgar Mercenary
12 decks
-
6
Obeka, Splitter of Seconds
11 decks
-
7
Squall, SeeD Mercenary
10 decks
-
8
Jin Sakai, Ghost of Tsushima
9 decks
-
9
Alexios, Deimos of Kosmos
8 decks
-
10
Captain America, First Avenger
7 decks
Card text
Brotherhood Regalia
Artifact — Equipment
Equipped creature has ward
, is an Assassin in addition to its other types, and can't be blocked.
Equip legendary creature
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Assassin's Creed (ACR)
·
Uncommon
·
Illustrated by Xabi Gaztelua
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.