Live Play Data
Brotherhood Regalia
2%
Live Inclusion
Times Brought
2876
Decks Running
1252
Median Cast Turn
5.0
Drawn → Played
77%
Format
First-cast turn
n=524
6%
T1
12%
T2
13%
T3
15%
T4
14%
T5
35%
T6-9
5%
T10+
Median
5.0
P25
3
· P75
7
· max
14
On curve
19%
(63 / 524 cast on T2)
Cast same turn as drawn
46%
The "good card" funnel
2876 brought · 968 playersBrought to game
2876
Ever drawn
685
Reached battlefield
524
Still on board at game end
400
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.9pp
Players who cast this card win 33% of the time (n=483) , vs 24% when it never left the library (n=1853).
When players drew this card but left it in hand, they won 26% (n=144).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.3pp; 95% confidence interval +4.9pp to +13.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
752 instances3.7%
Library
53.2%
Battlefield
19.1%
Graveyard
5.2%
Exile
Commanders that played this card
in tracked games-
1
Ezio Auditore da Firenze
86 decks
-
2
Cloud, Ex-SOLDIER
68 decks
-
3
Obeka, Splitter of Seconds
36 decks
-
4
Fire Lord Azula
35 decks
-
5
Kotis, the Fangkeeper
33 decks
-
6
Lightning, Army of One
30 decks
-
7
Cloud, Midgar Mercenary
27 decks
-
8
Alexios, Deimos of Kosmos
25 decks
-
9
Jin Sakai, Ghost of Tsushima
25 decks
-
10
Jaws, Relentless Predator
20 decks
Card text
Brotherhood Regalia
Artifact — Equipment
Equipped creature has ward
, is an Assassin in addition to its other types, and can't be blocked.
Equip legendary creature
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Assassin's Creed (ACR)
·
Uncommon
·
Illustrated by Xabi Gaztelua
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.