collections_bookmark Part of Lorwyn Eclipsed
Burning Curiosity card art
Live Play Data

Burning Curiosity

{2} {R} · Sorcery · Lorwyn Eclipsed (ECL)
1%
Live Inclusion
Times Brought
302
Decks Running
149
Median Cast Turn
6.0
Drawn → Played
32%
Format

First-cast turn

n=22
0%
T1
0%
T2
9%
T3
18%
T4
18%
T5
55%
T6-9
0%
T10+
Median 6.0 P25 4 · P75 7 · max 9
On curve 9% (2 / 22 cast on T3) Cast same turn as drawn 19%

The "good card" funnel

302 brought · 143 players
Brought to game
302
Ever drawn
68
Reached battlefield
22
Still on board at game end
0
≥ -14.4pp

Players who cast this card win 20% of the time (n=20) , vs 18% when it never left the library (n=203).

When players drew this card but left it in hand, they won 15% (n=43).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.1pp; 95% confidence interval -14.4pp to +18.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

73 instances
4.1%
Library
56.2%
Graveyard
6.8%
Exile
32.9%
Hand

Commanders that played this card

in tracked games
Card text
Burning Curiosity card

Burning Curiosity

{2} {R}
Sorcery
As an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.) Exile the top two cards of your library. If this spell's additional cost was paid, exile the top three cards instead. Until the end of your next turn, you may play those cards.
Lorwyn Eclipsed (ECL) · Common · Illustrated by Jim Pavelec

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.