collections_bookmark
Part of Lorwyn Eclipsed
·
Sorcery
·
Lorwyn Eclipsed (ECL)
Live Play Data
Burning Curiosity
1%
Live Inclusion
Times Brought
234
Decks Running
117
Median Cast Turn
—
Drawn → Played
33%
Format
First-cast turn
n=17Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
234 brought · 111 playersBrought to game
234
Ever drawn
51
Reached battlefield
17
Still on board at game end
0
≥ -21.1pp
Players who cast this card win 16% of the time (n=16) , vs 19% when it never left the library (n=157).
When players drew this card but left it in hand, they won 10% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.5pp; 95% confidence interval -21.1pp to +14.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
56 instances3.6%
Library
55.4%
Graveyard
7.1%
Exile
33.9%
Hand
Commanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
75 decks
-
2
Krenko, Mob Boss
10 decks
-
3
The Reaper, King No More
9 decks
-
4
The Great Goblin
3 decks
-
5
Fire Lord Zuko
2 decks
-
6
Aziza, Mage Tower Captain
1 decks
-
7
Black Waltz No. 3
1 decks
-
8
Bre of Clan Stoutarm
1 decks
-
9
Etali, Primal Storm
1 decks
-
10
Faldorn, Dread Wolf Herald
1 decks
Card text
Burning Curiosity
Sorcery
As an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.)
Exile the top two cards of your library. If this spell's additional cost was paid, exile the top three cards instead. Until the end of your next turn, you may play those cards.
Lorwyn Eclipsed (ECL)
·
Common
·
Illustrated by Jim Pavelec
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.