collections_bookmark
Part of Lorwyn Eclipsed
·
Sorcery
·
Lorwyn Eclipsed (ECL)
Card Preview
Burning Curiosity
Times Brought
235
Decks Running
130
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Burning Curiosity
Sorcery
As an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.)
Exile the top two cards of your library. If this spell's additional cost was paid, exile the top three cards instead. Until the end of your next turn, you may play those cards.
Lorwyn Eclipsed (ECL)
·
Common
·
Illustrated by Jim Pavelec
Final zone distribution
59 instances1.7%
Library
64.4%
Graveyard
5.1%
Exile
28.8%
Hand
Commanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
100 decks
-
2
The Reaper, King No More
6 decks
-
3
Krenko, Mob Boss
4 decks
-
4
Fire Lord Zuko
3 decks
-
5
The Great Goblin
2 decks
-
6
Ant-Man, Elusive Avenger
1 decks
-
7
Astor, Bearer of Blades
1 decks
-
8
Cloud, Planet's Champion
1 decks
-
9
Flubs, the Fool
1 decks
-
10
Grub, Storied Matriarch // Grub, Notorious Auntie
1 decks
The "good card" funnel
235 brought · 123 playersBrought to game
235
Ever drawn
57
Reached battlefield
26
Still on board at game end
0
≥ -14.8pp
Players who cast this card win 20% of the time (n=20) , vs 23% when it never left the library (n=121).
When players drew this card but left it in hand, they won 24% (n=26).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.9pp; 95% confidence interval -14.8pp to +8.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=26
0%
T1
0%
T2
0%
T3
8%
T4
12%
T5
46%
T6-9
35%
T10+
Median
8.0
P25
6
· P75
10
· max
15
On curve
0%
(0 / 26 cast on T3)
Cast same turn as drawn
42%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.