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Cait Sith, Fortune Teller card art
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Cait Sith, Fortune Teller

{3} {R} · Legendary Artifact Creature — Cat Moogle · Final Fantasy Commander (FIC)
Times Brought
376
Decks Running
202
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Cait Sith, Fortune Teller card

Cait Sith, Fortune Teller

{3} {R}
Legendary Artifact Creature — Cat Moogle
Lucky Slots — At the beginning of combat on your turn, scry 1, then exile the top card of your library. You may play that card this turn. When you exile a card this way, target creature you control gets +X/+0 until end of turn, where X is that card's mana value.
3 / 3
Final Fantasy Commander (FIC) · Rare · Illustrated by Kevin Sidharta

Final zone distribution

63 instances
1.6%
Library
25.4%
Battlefield
39.7%
Graveyard
7.9%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

376 brought · 201 players
Brought to game
376
Ever drawn
60
Reached battlefield
36
Still on board at game end
16

Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.0pp

Players who cast this card win 32% of the time (n=22) , vs 24% when it never left the library (n=236).

When players drew this card but left it in hand, they won 24% (n=17).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.8pp; 95% confidence interval -3.0pp to +18.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=45
2%
T1
4%
T2
13%
T3
22%
T4
13%
T5
29%
T6-9
16%
T10+
Median 5 P25 4 · P75 8 · max 17
On curve 42% (10 / 45 cast on T4) Cast same turn as drawn 19%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.