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Cait Sith, Fortune Teller card art
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Cait Sith, Fortune Teller

{3} {R} · Legendary Artifact Creature — Cat Moogle · Final Fantasy Commander (FIC)
1%
Decklist Inclusion
Times Brought
275
Decks Running
131
In Decks
708
Decklist Inclusion
1%
Format
Card text
Cait Sith, Fortune Teller card

Cait Sith, Fortune Teller

{3} {R}
Legendary Artifact Creature — Cat Moogle
Lucky Slots — At the beginning of combat on your turn, scry 1, then exile the top card of your library. You may play that card this turn. When you exile a card this way, target creature you control gets +X/+0 until end of turn, where X is that card's mana value.
3 / 3
Final Fantasy Commander (FIC) · Rare · Illustrated by Kevin Sidharta

Final zone distribution

68 instances
1.5%
Library
26.5%
Battlefield
35.3%
Graveyard
7.4%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

275 brought · 124 players
Brought to game
275
Ever drawn
60
Reached battlefield
33
Still on board at game end
18

Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -12.9pp

Players who cast this card win 18% of the time (n=31) , vs 18% when it never left the library (n=183).

When players drew this card but left it in hand, they won 24% (n=22) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +-0.0pp; 95% confidence interval -12.9pp to +12.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=33
0%
T1
0%
T2
0%
T3
9%
T4
18%
T5
64%
T6-9
9%
T10+
Median 6 P25 5 · P75 7 · max 14
On curve 9% (3 / 33 cast on T4) Cast same turn as drawn 23%
33 of 100 times cast 33%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.