collections_bookmark
Part of Streets of New Capenna
·
Instant
·
New Capenna Commander (NCC)
Live Play Data
Call the Coppercoats
2%
Live Inclusion
Times Brought
510
Decks Running
234
Median Cast Turn
7.0
Drawn → Played
66%
Format
First-cast turn
n=68
0%
T1
0%
T2
3%
T3
4%
T4
13%
T5
72%
T6-9
7%
T10+
Median
7.0
P25
6
· P75
8
· max
14
On curve
3%
(2 / 68 cast on T3)
Cast same turn as drawn
20%
The "good card" funnel
510 brought · 224 playersBrought to game
510
Ever drawn
103
Reached battlefield
68
Still on board at game end
2
≥ -8.6pp
Players who cast this card win 29% of the time (n=60) , vs 26% when it never left the library (n=352).
When players drew this card but left it in hand, they won 18% (n=30).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.1pp; 95% confidence interval -8.6pp to +14.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
112 instances2.7%
Library
1.8%
Battlefield
57.1%
Graveyard
9.8%
Exile
Commanders that played this card
in tracked games-
1
Silverquill, the Disputant
19 decks
-
2
Arabella, Abandoned Doll
17 decks
-
3
Éowyn, Shieldmaiden
15 decks
-
4
Caesar, Legion's Emperor
14 decks
-
5
Aziza, Mage Tower Captain
10 decks
-
6
Neyali, Suns' Vanguard
9 decks
-
7
Baylen, the Haymaker
8 decks
-
8
Kyler, Sigardian Emissary
7 decks
-
9
Darien, King of Kjeldor
5 decks
-
10
Extus, Oriq Overlord // Awaken the Blood Avatar
5 decks
Card text
Call the Coppercoats
Instant
Strive — This spell costs 
more to cast for each target beyond the first.
Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.
New Capenna Commander (NCC)
·
Rare
·
Illustrated by Cristi Balanescu
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.