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Part of Streets of New Capenna
·
Instant
·
New Capenna Commander (NCC)
Card Preview
Call the Coppercoats
Times Brought
574
Decks Running
292
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Call the Coppercoats
Instant
Strive — This spell costs 
more to cast for each target beyond the first.
Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.
New Capenna Commander (NCC)
·
Rare
·
Illustrated by Cristi Balanescu
Final zone distribution
113 instances2.7%
Library
6.2%
Battlefield
46.9%
Graveyard
4.4%
Exile
Commanders that played this card
in tracked games-
1
Caesar, Legion's Emperor
19 decks
-
2
Baylen, the Haymaker
16 decks
-
3
Arabella, Abandoned Doll
15 decks
-
4
Neyali, Suns' Vanguard
14 decks
-
5
Éowyn, Shieldmaiden
13 decks
-
6
Kyler, Sigardian Emissary
12 decks
-
7
Silverquill, the Disputant
12 decks
-
8
Greymond, Avacyn's Stalwart
9 decks
-
9
Bard, King of Dale
8 decks
-
10
Commander Mustard
8 decks
The "good card" funnel
574 brought · 281 playersBrought to game
574
Ever drawn
108
Reached battlefield
51
Still on board at game end
7
≥ -2.7pp
Players who cast this card win 31% of the time (n=40) , vs 26% when it never left the library (n=343).
When players drew this card but left it in hand, they won 28% (n=51).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.4pp; 95% confidence interval -2.7pp to +13.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=51
0%
T1
2%
T2
2%
T3
8%
T4
20%
T5
55%
T6-9
14%
T10+
Median
6
P25
5
· P75
8
· max
14
On curve
4%
(1 / 51 cast on T3)
Cast same turn as drawn
31%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.