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Part of Streets of New Capenna
·
Instant
·
New Capenna Commander (NCC)
Card Preview
Call the Coppercoats
Times Brought
218
Decks Running
119
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Call the Coppercoats
Instant
Strive — This spell costs 
more to cast for each target beyond the first.
Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.
New Capenna Commander (NCC)
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Rare
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Illustrated by Cristi Balanescu
Final zone distribution
43 instances4.7%
Library
7.0%
Battlefield
39.5%
Graveyard
48.8%
Hand
Commanders that played this card
in tracked games-
1
Caesar, Legion's Emperor
10 decks
-
2
Neyali, Suns' Vanguard
9 decks
-
3
Baylen, the Haymaker
7 decks
-
4
Silverquill, the Disputant
7 decks
-
5
Arabella, Abandoned Doll
5 decks
-
6
Greymond, Avacyn's Stalwart
5 decks
-
7
Kitt Kanto, Mayhem Diva
5 decks
-
8
Commissar Severina Raine
4 decks
-
9
Éowyn, Shieldmaiden
4 decks
-
10
Kyler, Sigardian Emissary
4 decks
The "good card" funnel
218 brought · 116 playersBrought to game
218
Ever drawn
41
Reached battlefield
18
Still on board at game end
3
≥ -9.2pp
Players who cast this card win 28% of the time (n=16) , vs 24% when it never left the library (n=144).
When players drew this card but left it in hand, they won 30% (n=21) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.0pp; 95% confidence interval -9.2pp to +17.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
18 of 100 times cast
18%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.