Canyon Slough
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
174 instancesCommanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
88 decks
-
2
Auntie Ool, Cursewretch
45 decks
-
3
Hearthhull, the Worldseed
35 decks
-
4
Valgavoth, Harrower of Souls
34 decks
-
5
Caesar, Legion's Emperor
24 decks
-
6
Zurgo Stormrender
12 decks
-
7
Olivia, Opulent Outlaw
9 decks
-
8
Szarel, Genesis Shepherd
9 decks
-
9
Davros, Dalek Creator
8 decks
-
10
Mr. House, President and CEO
8 decks
The "good card" funnel
684 brought · 325 playersOnce cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 27% of the time (n=104) , vs 24% when it never left the library (n=407).
When players drew this card but left it in hand, they won 19% (n=30) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.0pp; 95% confidence interval -2.3pp to +8.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=132Full analysis unlocks as more games are tracked. Stats refresh nightly.