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Part of Lorwyn Eclipsed
·
Instant
·
Lorwyn Eclipsed Commander (ECC)
Live Play Data
Cathartic Pyre
1%
Live Inclusion
Times Brought
145
Decks Running
94
Median Cast Turn
7.0
Drawn → Played
65%
Format
First-cast turn
n=26
0%
T1
4%
T2
4%
T3
4%
T4
12%
T5
62%
T6-9
15%
T10+
Median
7.0
P25
6
· P75
8
· max
11
On curve
4%
(1 / 26 cast on T2)
Cast same turn as drawn
44%
The "good card" funnel
145 brought · 89 playersBrought to game
145
Ever drawn
40
Reached battlefield
26
Still on board at game end
1
≥ -12.8pp
Players who cast this card win 21% of the time (n=24) , vs 17% when it never left the library (n=91).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.8pp; 95% confidence interval -12.8pp to +20.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
42 instances2.4%
Battlefield
83.3%
Graveyard
7.1%
Exile
7.1%
Hand
Commanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
39 decks
-
2
Krenko, Mob Boss
5 decks
-
3
Imodane, the Pyrohammer
4 decks
-
4
Rivaz of the Claw
4 decks
-
5
The Reaper, King No More
4 decks
-
6
Bruce Banner // The Incredible Hulk
2 decks
-
7
Captain Howler, Sea Scourge
2 decks
-
8
Codie, Vociferous Codex
2 decks
-
9
Fire Lord Azula
2 decks
-
10
Ivora, Insatiable Heir
2 decks
Card text
Cathartic Pyre
Instant
Choose one —
• Cathartic Pyre deals 3 damage to target creature or planeswalker.
• Discard up to two cards, then draw that many cards.
Lorwyn Eclipsed Commander (ECC)
·
Uncommon
·
Illustrated by Ryan Yee
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.