Cemetery Reaper card art
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Cemetery Reaper

{1} {B} {B} · Creature — Zombie · Midnight Hunt Commander (MIC)
Times Brought
228
Decks Running
108
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Cemetery Reaper card

Cemetery Reaper

{1} {B} {B}
Creature — Zombie
Other Zombie creatures you control get +1/+1. {2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
2 / 2
Midnight Hunt Commander (MIC) · Rare · Illustrated by Dave Allsop

Final zone distribution

51 instances
41.2%
Battlefield
33.3%
Graveyard
9.8%
Exile
15.7%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

228 brought · 95 players
Brought to game
228
Ever drawn
49
Reached battlefield
40
Still on board at game end
21

Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.7pp

Players who cast this card win 25% of the time (n=34) , vs 24% when it never left the library (n=123).

Observed gap +0.8pp; 95% confidence interval -8.7pp to +10.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=40
0%
T1
8%
T2
18%
T3
13%
T4
25%
T5
28%
T6-9
10%
T10+
Median 5.0 P25 4 · P75 8 · max 13
On curve 25% (7 / 40 cast on T3) Cast same turn as drawn 21%
40 of 100 times cast 40%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.