collections_bookmark Part of Streets of New Capenna
Change of Plans card art
Live Play Data

Change of Plans

{X} {1} {U} · Instant · New Capenna Commander (NCC)
0%
Live Inclusion
Times Brought
273
Decks Running
122
Median Cast Turn
8
Drawn → Played
40%
Format

First-cast turn

n=25
0%
T1
0%
T2
0%
T3
4%
T4
8%
T5
68%
T6-9
20%
T10+
Median 8 P25 7 · P75 9 · max 17
Cast same turn as drawn 17%

The "good card" funnel

273 brought · 117 players
Brought to game
273
Ever drawn
63
Reached battlefield
25
Still on board at game end
4
≥ -16.9pp

Players who cast this card win 25% of the time (n=25) , vs 24% when it never left the library (n=178).

When players drew this card but left it in hand, they won 33% (n=33).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.7pp; 95% confidence interval -16.9pp to +18.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

68 instances
4.4%
Library
5.9%
Battlefield
39.7%
Graveyard
2.9%
Exile

Commanders that played this card

in tracked games
Card text
Change of Plans card

Change of Plans

{X} {1} {U}
Instant
Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
New Capenna Commander (NCC) · Rare · Illustrated by Campbell White

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.