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Part of Streets of New Capenna
·
Instant
·
New Capenna Commander (NCC)
Live Play Data
Change of Plans
0%
Live Inclusion
Times Brought
273
Decks Running
122
Median Cast Turn
8
Drawn → Played
40%
Format
First-cast turn
n=25
0%
T1
0%
T2
0%
T3
4%
T4
8%
T5
68%
T6-9
20%
T10+
Median
8
P25
7
· P75
9
· max
17
Cast same turn as drawn
17%
The "good card" funnel
273 brought · 117 playersBrought to game
273
Ever drawn
63
Reached battlefield
25
Still on board at game end
4
≥ -16.9pp
Players who cast this card win 25% of the time (n=25) , vs 24% when it never left the library (n=178).
When players drew this card but left it in hand, they won 33% (n=33).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.7pp; 95% confidence interval -16.9pp to +18.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
68 instances4.4%
Library
5.9%
Battlefield
39.7%
Graveyard
2.9%
Exile
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
23 decks
-
2
Doctor Doom, King of Latveria
14 decks
-
3
Kamiz, Obscura Oculus
11 decks
-
4
Ultron, Unlimited
7 decks
-
5
Zaxara, the Exemplary
7 decks
-
6
Aragorn, the Uniter
4 decks
-
7
Hinata, Dawn-Crowned
4 decks
-
8
Magnus the Red
4 decks
-
9
Kotis, the Fangkeeper
3 decks
-
10
Magus Lucea Kane
3 decks
Card text
Change of Plans
Instant
Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
New Capenna Commander (NCC)
·
Rare
·
Illustrated by Campbell White
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.