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Chatterstorm card art
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Chatterstorm

{1} {G} · Sorcery · Modern Horizons 2 (MH2)
Times Brought
361
Decks Running
148
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Chatterstorm card

Chatterstorm

{1} {G}
Sorcery
Create a 1/1 green Squirrel creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Modern Horizons 2 (MH2) · Common · Illustrated by Milivoj Ćeran

Final zone distribution

72 instances
1.4%
Library
4.2%
Battlefield
54.2%
Graveyard
4.2%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

362 brought · 143 players
Brought to game
362
Ever drawn
69
Reached battlefield
44
Still on board at game end
3
≥ -5.2pp

Players who cast this card win 28% of the time (n=38) , vs 24% when it never left the library (n=235).

When players drew this card but left it in hand, they won 23% (n=23) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +3.4pp; 95% confidence interval -5.2pp to +12.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=44
2%
T1
11%
T2
18%
T3
14%
T4
14%
T5
34%
T6-9
7%
T10+
Median 5.0 P25 3 · P75 6 · max 11
On curve 14% (5 / 44 cast on T2) Cast same turn as drawn 30%
44 of 100 times cast 44%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.