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Chronomantic Escape card art
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Chronomantic Escape

{4} {W} {W} · Sorcery · Star Trek Commander (TRC)
0%
Decklist Inclusion
Times Brought
87
Decks Running
21
In Decks
153
Decklist Inclusion
0%
Format
Card text
Chronomantic Escape card

Chronomantic Escape

{4} {W} {W}
Sorcery
Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it. Suspend 3—{2}{W} (Rather than cast this card from your hand, you may pay {2}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Star Trek Commander (TRC) · Uncommon · Illustrated by Irina Nordsol

Final zone distribution

27 instances

Not enough tracked games yet to show a reliable final-zone breakdown.

Commanders that played this card

in tracked games

The "good card" funnel

87 brought · 35 players
Brought to game
87
Ever drawn
20
Reached battlefield
15
Still on board at game end
12

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.