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Part of Edge of Eternities
·
Artifact
·
Edge of Eternities Commander (EOC)
Card Preview
Cloud Key
2%
Decklist Inclusion
Times Brought
356
Decks Running
189
In Decks
1396
Decklist Inclusion
2%
Format
Final zone distribution
98 instances6.1%
Library
52.0%
Battlefield
19.4%
Graveyard
3.1%
Exile
Commanders that played this card
in tracked games-
1
Kilo, Apogee Mind
16 decks
-
2
Inspirit, Flagship Vessel
15 decks
- 3 Ultron, Artificial Malevolence 12 decks
-
4
Mendicant Core, Guidelight
7 decks
-
5
Iron Man, Titan of Innovation
6 decks
-
6
Aloy, Savior of Meridian
4 decks
-
7
Imotekh the Stormlord
4 decks
-
8
Lynde, Cheerful Tormentor
4 decks
-
9
Tony Stark // The Invincible Iron Man
4 decks
-
10
Urza, Lord High Artificer
4 decks
The "good card" funnel
357 brought · 171 playersBrought to game
357
Ever drawn
94
Reached battlefield
66
Still on board at game end
51
Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.3pp
Players who cast this card win 22% of the time (n=65) , vs 23% when it never left the library (n=237).
When players drew this card but left it in hand, they won 17% (n=27) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -0.7pp; 95% confidence interval -11.3pp to +9.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=66
2%
T1
11%
T2
14%
T3
12%
T4
17%
T5
35%
T6-9
11%
T10+
Median
5.0
P25
3
· P75
8
· max
16
On curve
26%
(9 / 66 cast on T3)
Cast same turn as drawn
44%
66 of 100 times cast
66%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.