Cloud Key
Cloud Key appears in 2% of tracked Commander decks on Playgroup Live, drawn 25% of the time, with 73% of drawn copies cast before the game ends and a median first-cast turn of 5.0.
Cloud Key is a colorless cost-reducer that fits into any Commander deck running a heavy concentration of one spell type. Across 682 tracked multiplayer games on Playgroup Live, it sits in 355 of 15835 distinct tracked decks, an inclusion rate of 2%.
When Cloud Key reaches a player's hand, 73% of those copies are cast before the game concludes. The median first-cast turn is 5.0, a beat behind its mana value of 3, which reflects how frequently it arrives mid-game rather than in the opener. Once it resolves, it sticks around: 79% of cast copies remain on the battlefield at game's end. The data is directional rather than conclusive given the sample size, but the pattern is consistent.
The commander distribution is notably spread. 310 distinct players have brought Cloud Key to a tracked game, and the single heaviest contributor accounts for just 3% of all instances. Artifact-heavy commanders, particularly those in Jeskai and colorless shells, dominate the top slots, which tracks with Cloud Key's natural home in artifact-centric strategies.
- 2% of tracked Commander decks include Cloud Key
- 25% draw rate across tracked games, typical for a singleton in a 100-card deck
- 73% of drawn Cloud Keys are cast before the game ends
- T5.0 median first-cast turn, one step behind its 3-mana cost
- 79% battlefield stickiness: most resolved copies survive to end of game
- 310 distinct players have brought Cloud Key to a tracked game
First-cast turn
n=130The "good card" funnel
707 brought · 310 playersOf 707 Cloud Keys brought to games, 178 were drawn, 130 of those were cast, and 79% of resolved copies remained on the battlefield at game's end.
Players who cast this card win 28% of the time (n=125) , vs 26% when it never left the library (n=446).
When players drew this card but left it in hand, they won 21% (n=45) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.5pp; 95% confidence interval -6.0pp to +11.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
190 instancesMost Cloud Keys that were brought to games ended on the battlefield or graveyard, a smaller share than typical cards spent the whole game buried in the library, reflecting that it gets drawn and played at a reasonable clip when included.
Commanders that played this card
in tracked games-
1
Inspirit, Flagship Vessel
27 decks
-
2
Kilo, Apogee Mind
26 decks
- 3 Ultron, Artificial Malevolence 21 decks
-
4
Mendicant Core, Guidelight
10 decks
-
5
Aloy, Savior of Meridian
7 decks
-
6
Iron Man, Titan of Innovation
7 decks
-
7
Urza, Lord High Artificer
7 decks
-
8
Tony Stark // The Invincible Iron Man
6 decks
-
9
Emry, Lurker of the Loch
5 decks
-
10
Imotekh the Stormlord
5 decks
The commander list is spread across a dozen archetypes, but Jeskai artifact commanders and colorless shells dominate the top slots, a clear signal that Cloud Key earns its slot most in spell-type-dense artifact strategies.