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Part of Edge of Eternities
·
Artifact
·
Edge of Eternities Commander (EOC)
Card Preview
Cloud Key
2%
Decklist Inclusion
Times Brought
450
Decks Running
232
In Decks
1609
Decklist Inclusion
2%
Format
Final zone distribution
122 instances4.9%
Library
56.6%
Battlefield
20.5%
Graveyard
2.5%
Exile
Commanders that played this card
in tracked games-
1
Inspirit, Flagship Vessel
17 decks
-
2
Kilo, Apogee Mind
17 decks
- 3 Ultron, Artificial Malevolence 15 decks
-
4
Mendicant Core, Guidelight
7 decks
-
5
Iron Man, Titan of Innovation
6 decks
-
6
Aloy, Savior of Meridian
5 decks
-
7
Lynde, Cheerful Tormentor
5 decks
-
8
Drana and Linvala
4 decks
-
9
Imotekh the Stormlord
4 decks
-
10
Tony Stark // The Invincible Iron Man
4 decks
The "good card" funnel
451 brought · 208 playersBrought to game
451
Ever drawn
117
Reached battlefield
89
Still on board at game end
69
Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.3pp
Players who cast this card win 29% of the time (n=88) , vs 25% when it never left the library (n=294).
When players drew this card but left it in hand, they won 17% (n=27) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.9pp; 95% confidence interval -6.3pp to +14.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=89
1%
T1
9%
T2
16%
T3
11%
T4
17%
T5
36%
T6-9
10%
T10+
Median
5
P25
3
· P75
8
· max
16
On curve
26%
(14 / 89 cast on T3)
Cast same turn as drawn
38%
89 of 100 times cast
89%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.