Cloud Key
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
104 instancesCommanders that played this card
in tracked games-
1
Inspirit, Flagship Vessel
27 decks
-
2
Kilo, Apogee Mind
20 decks
-
3
Mendicant Core, Guidelight
9 decks
- 4 Ultron, Artificial Malevolence 9 decks
-
5
Aloy, Savior of Meridian
5 decks
-
6
Imotekh the Stormlord
5 decks
-
7
Gandalf the White
4 decks
-
8
Megatron, Tyrant // Megatron, Destructive Force
4 decks
-
9
Tony Stark // The Invincible Iron Man
4 decks
-
10
Urtet, Remnant of Memnarch
4 decks
The "good card" funnel
499 brought · 213 playersOnce cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 20% of the time (n=64) , vs 25% when it never left the library (n=299).
When players drew this card but left it in hand, they won 19% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -5.3pp; 95% confidence interval -11.9pp to +1.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=79Full analysis unlocks as more games are tracked. Stats refresh nightly.