Cloud Key
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Cloud Key
Final zone distribution
318 instancesCommanders that played this card
in tracked games-
1
Inspirit, Flagship Vessel
68 decks
-
2
Kilo, Apogee Mind
53 decks
- 3 Ultron, Artificial Malevolence 34 decks
-
4
Mendicant Core, Guidelight
18 decks
-
5
Urza, Lord High Artificer
16 decks
-
6
Imotekh the Stormlord
15 decks
- 7 Karn, Legacy Reforged 15 decks
-
8
Tony Stark // The Invincible Iron Man
12 decks
-
9
Urtet, Remnant of Memnarch
11 decks
-
10
Megatron, Tyrant // Megatron, Destructive Force
10 decks
The "good card" funnel
1559 brought · 570 playersOnce cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 24% of the time (n=186) , vs 24% when it never left the library (n=915).
When players drew this card but left it in hand, they won 18% (n=51).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.1pp; 95% confidence interval -4.0pp to +3.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.