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Part of Dominaria United
·
Enchantment — Aura
·
Dominaria United (DMU)
Card Preview
Combat Research
1%
Decklist Inclusion
Times Brought
123
Decks Running
75
In Decks
722
Decklist Inclusion
1%
Format
Card text
Combat Research
Enchantment — Aura
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
As long as enchanted creature is legendary, it gets +1/+1 and has ward
. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Dominaria United (DMU)
·
Uncommon
·
Illustrated by Justine Cruz
Final zone distribution
32 instances50.0%
Battlefield
21.9%
Graveyard
9.4%
Exile
18.8%
Hand
Commanders that played this card
in tracked games-
1
Kotis, the Fangkeeper
7 decks
-
2
Lyse Hext
4 decks
-
3
Ms. Marvel, Kamala Khan
4 decks
-
4
Arna Kennerüd, Skycaptain
3 decks
-
5
Bruna, Light of Alabaster
3 decks
-
6
Jin Sakai, Ghost of Tsushima
3 decks
-
7
Zur the Enchanter
3 decks
-
8
Human Torch
2 decks
-
9
Ivy, Gleeful Spellthief
2 decks
-
10
Katara, the Fearless
2 decks
The "good card" funnel
123 brought · 73 playersBrought to game
123
Ever drawn
31
Reached battlefield
22
Still on board at game end
16
Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.3pp
Players who cast this card win 46% of the time (n=21) , vs 25% when it never left the library (n=76).
Observed gap +21.6pp; 95% confidence interval -0.3pp to +43.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=22
0%
T1
5%
T2
9%
T3
23%
T4
23%
T5
41%
T6-9
0%
T10+
Median
5.0
P25
4
· P75
7
· max
9
On curve
0%
(0 / 22 cast on T1)
Cast same turn as drawn
50%
22 of 100 times cast
22%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.