Combat Research
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Combat Research
Final zone distribution
73 instancesCommanders that played this card
in tracked games-
1
Kotis, the Fangkeeper
28 decks
-
2
Zur the Enchanter
11 decks
-
3
Arna Kennerüd, Skycaptain
10 decks
-
4
Ivy, Gleeful Spellthief
10 decks
-
5
Tatsunari, Toad Rider
6 decks
-
6
Katara, the Fearless
5 decks
-
7
Human Torch
4 decks
-
8
Jin Sakai, Ghost of Tsushima
4 decks
-
9
Whtz, the Bibliophile
4 decks
-
10
Alela, Artful Provocateur
3 decks
The "good card" funnel
349 brought · 174 playersOnce cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 30% of the time (n=42) , vs 26% when it never left the library (n=208).
When players drew this card but left it in hand, they won 27% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.2pp; 95% confidence interval -4.1pp to +12.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.