collections_bookmark Part of Dominaria United
Combat Research card art
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Combat Research

{U} · Enchantment — Aura · Dominaria United (DMU)
Times Brought
130
Decks Running
63
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Combat Research card

Combat Research

{U}
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card." As long as enchanted creature is legendary, it gets +1/+1 and has ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Dominaria United (DMU) · Uncommon · Illustrated by Justine Cruz

Final zone distribution

27 instances
51.9%
Battlefield
33.3%
Graveyard
14.8%
Hand

The "good card" funnel

130 brought · 63 players
Brought to game
130
Ever drawn
27
Reached battlefield
23
Still on board at game end
14

Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -13.1pp

Players who cast this card win 28% of the time (n=16) , vs 28% when it never left the library (n=77).

Observed gap +0.5pp; 95% confidence interval -13.1pp to +14.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=23
4%
T1
9%
T2
9%
T3
17%
T4
26%
T5
35%
T6-9
0%
T10+
Median 5 P25 4 · P75 7 · max 9
On curve 4% (1 / 23 cast on T1) Cast same turn as drawn 30%
23 of 100 times cast 23%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.