Commander's Sphere
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
330 instancesCommanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
34 decks
-
2
Éowyn, Shieldmaiden
21 decks
-
3
Sauron, Lord of the Rings
21 decks
-
4
Sauron, the Dark Lord
17 decks
-
5
Terra, Herald of Hope
15 decks
-
6
Atraxa, Praetors' Voice
13 decks
-
7
Hakbal of the Surging Soul
12 decks
-
8
Szarekh, the Silent King
12 decks
-
9
Temmet, Naktamun's Will
11 decks
-
10
Davros, Dalek Creator
10 decks
The "good card" funnel
1445 brought · 564 playersOnce cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 24% of the time (n=209) , vs 24% when it never left the library (n=961).
When players drew this card but left it in hand, they won 24% (n=64) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +0.4pp; 95% confidence interval -3.2pp to +4.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=229Full analysis unlocks as more games are tracked. Stats refresh nightly.