Commander's Sphere
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Commander's Sphere
Final zone distribution
1015 instancesCommanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
64 decks
-
2
Sauron, Lord of the Rings
61 decks
-
3
Éowyn, Shieldmaiden
56 decks
-
4
Terra, Herald of Hope
51 decks
-
5
Szarekh, the Silent King
49 decks
-
6
Hakbal of the Surging Soul
44 decks
-
7
The Ur-Dragon
44 decks
-
8
Atarka, World Render
42 decks
-
9
Sauron, the Dark Lord
38 decks
-
10
Temmet, Naktamun's Will
34 decks
The "good card" funnel
4629 brought · 1659 playersOnce cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 25% of the time (n=570) , vs 24% when it never left the library (n=2709).
When players drew this card but left it in hand, they won 22% (n=175).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.4pp; 95% confidence interval -0.8pp to +3.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.