collections_bookmark Part of Streets of New Capenna
Commit // Memory card art
Live Play Data

Commit // Memory

{3} {U} {4} {U} {U} · Instant // Sorcery · The Lost Caverns of Ixalan Commander (LCC)
1%
Live Inclusion
Times Brought
318
Decks Running
167
Median Cast Turn
7.0
Drawn → Played
59%
Format

First-cast turn

n=48
0%
T1
0%
T2
0%
T3
4%
T4
13%
T5
71%
T6-9
13%
T10+
Median 7.0 P25 6 · P75 9 · max 11
On curve 94% (3 / 48 cast on T10) Cast same turn as drawn 32%

The "good card" funnel

318 brought · 160 players
Brought to game
318
Ever drawn
82
Reached battlefield
48
Still on board at game end
3
≥ -11.3pp

Players who cast this card win 24% of the time (n=42) , vs 22% when it never left the library (n=200).

When players drew this card but left it in hand, they won 33% (n=32).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.1pp; 95% confidence interval -11.3pp to +15.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

90 instances
3.3%
Library
3.3%
Battlefield
43.3%
Graveyard
16.7%
Exile
Card text
Commit // Memory card

Commit

{3} {U}
Instant
Put target spell or nonland permanent into its owner's library second from the top.

Memory

{4} {U} {U}
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles their hand and graveyard into their library, then draws seven cards.
The Lost Caverns of Ixalan Commander (LCC) · Rare · Illustrated by Ryan Alexander Lee

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.