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Part of Streets of New Capenna
·
Instant // Sorcery
·
The Lost Caverns of Ixalan Commander (LCC)
Card Preview
Commit // Memory
1%
Decklist Inclusion
Times Brought
132
Decks Running
80
In Decks
623
Decklist Inclusion
1%
Format
Final zone distribution
45 instances35.6%
Graveyard
24.4%
Exile
40.0%
Hand
Commanders that played this card
in tracked games-
1
Hakbal of the Surging Soul
20 decks
-
2
Yuriko, the Tiger's Shadow
9 decks
-
3
Xyris, the Writhing Storm
4 decks
-
4
Atemsis, All-Seeing
3 decks
-
5
Heliod, the Radiant Dawn // Heliod, the Warped Eclipse
3 decks
-
6
Nekusar, the Mindrazer
3 decks
-
7
Kamiz, Obscura Oculus
2 decks
-
8
Kynaios and Tiro of Meletis
2 decks
-
9
Aegar, the Freezing Flame
1 decks
-
10
Anowon, the Ruin Thief
1 decks
The "good card" funnel
132 brought · 74 playersBrought to game
132
Ever drawn
42
Reached battlefield
22
Still on board at game end
0
≥ -23.2pp
Players who cast this card win 18% of the time (n=19) , vs 22% when it never left the library (n=79).
When players drew this card but left it in hand, they won 35% (n=20) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -3.6pp; 95% confidence interval -23.2pp to +16.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=22
0%
T1
0%
T2
0%
T3
5%
T4
14%
T5
68%
T6-9
14%
T10+
Median
8.0
P25
6
· P75
9
· max
11
On curve
95%
(2 / 22 cast on T10)
Cast same turn as drawn
41%
22 of 100 times cast
22%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.