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Part of Streets of New Capenna
·
Instant // Sorcery
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The Lost Caverns of Ixalan Commander (LCC)
Live Play Data
Commit // Memory
1%
Live Inclusion
Times Brought
318
Decks Running
167
Median Cast Turn
7.0
Drawn → Played
59%
Format
First-cast turn
n=48
0%
T1
0%
T2
0%
T3
4%
T4
13%
T5
71%
T6-9
13%
T10+
Median
7.0
P25
6
· P75
9
· max
11
On curve
94%
(3 / 48 cast on T10)
Cast same turn as drawn
32%
The "good card" funnel
318 brought · 160 playersBrought to game
318
Ever drawn
82
Reached battlefield
48
Still on board at game end
3
≥ -11.3pp
Players who cast this card win 24% of the time (n=42) , vs 22% when it never left the library (n=200).
When players drew this card but left it in hand, they won 33% (n=32).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.1pp; 95% confidence interval -11.3pp to +15.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
90 instances3.3%
Library
3.3%
Battlefield
43.3%
Graveyard
16.7%
Exile
Commanders that played this card
in tracked games-
1
Hakbal of the Surging Soul
44 decks
-
2
Yuriko, the Tiger's Shadow
21 decks
-
3
Nekusar, the Mindrazer
6 decks
-
4
Whtz, the Bibliophile
6 decks
-
5
Xyris, the Writhing Storm
6 decks
-
6
Atemsis, All-Seeing
5 decks
-
7
Wan Shi Tong, All-Knowing
4 decks
-
8
Heliod, the Radiant Dawn // Heliod, the Warped Eclipse
3 decks
-
9
Kamiz, Obscura Oculus
3 decks
-
10
Kynaios and Tiro of Meletis
3 decks
Card text
Commit
Instant
Put target spell or nonland permanent into its owner's library second from the top.
Memory
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each player shuffles their hand and graveyard into their library, then draws seven cards.
The Lost Caverns of Ixalan Commander (LCC)
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Rare
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Illustrated by Ryan Alexander Lee
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.