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Part of Streets of New Capenna
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Instant // Sorcery
·
The Lost Caverns of Ixalan Commander (LCC)
Card Preview
Commit // Memory
Times Brought
296
Decks Running
149
In Decks
—
Decklist Inclusion
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Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Commit
Instant
Put target spell or nonland permanent into its owner's library second from the top.
Memory
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each player shuffles their hand and graveyard into their library, then draws seven cards.
The Lost Caverns of Ixalan Commander (LCC)
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Rare
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Illustrated by Ryan Alexander Lee
Final zone distribution
78 instances5.1%
Library
3.8%
Battlefield
38.5%
Graveyard
9.0%
Exile
Commanders that played this card
in tracked games-
1
Hakbal of the Surging Soul
46 decks
-
2
Yuriko, the Tiger's Shadow
23 decks
-
3
Nekusar, the Mindrazer
10 decks
-
4
Xyris, the Writhing Storm
6 decks
-
5
Whtz, the Bibliophile
5 decks
-
6
Atemsis, All-Seeing
4 decks
-
7
Kamiz, Obscura Oculus
4 decks
-
8
Eluge, the Shoreless Sea
3 decks
-
9
Nicol Bolas, the Ravager // Nicol Bolas, the Arisen
2 decks
-
10
Nine-Fingers Keene
2 decks
The "good card" funnel
296 brought · 143 playersBrought to game
296
Ever drawn
67
Reached battlefield
28
Still on board at game end
3
≥ -14.7pp
Players who cast this card win 20% of the time (n=23) , vs 23% when it never left the library (n=168).
When players drew this card but left it in hand, they won 24% (n=32).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.8pp; 95% confidence interval -14.7pp to +7.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=28
0%
T1
4%
T2
0%
T3
11%
T4
11%
T5
50%
T6-9
25%
T10+
Median
7.5
P25
6
· P75
10
· max
12
On curve
93%
(5 / 28 cast on T10)
Cast same turn as drawn
36%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.