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Part of Outlaws of Thunder Junction
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Concealed Courtyard
Land
·
Outlaws of Thunder Junction (OTJ)
1%
Decklist Inclusion
Times Brought
500
Decks Running
261
In Decks
1762
Decklist Inclusion
1%
Format
Card text
Concealed Courtyard
Land
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Outlaws of Thunder Junction (OTJ)
·
Rare
·
Illustrated by Rockey Chen
Final zone distribution
121 instances2.5%
Library
71.1%
Battlefield
9.1%
Graveyard
6.6%
Exile
Commanders that played this card
in tracked games-
1
Teysa Karlov
18 decks
-
2
Edgar Markov
13 decks
-
3
Kaalia of the Vast
8 decks
-
4
Kambal, Profiteering Mayor
8 decks
-
5
Liesa, Shroud of Dusk
8 decks
-
6
Squall, SeeD Mercenary
8 decks
-
7
Ardbert, Warrior of Darkness
7 decks
-
8
Eriette of the Charmed Apple
7 decks
-
9
Silverquill, the Disputant
7 decks
-
10
Isshin, Two Heavens as One
6 decks
The "good card" funnel
503 brought · 248 playersBrought to game
503
Ever drawn
109
Reached battlefield
90
Still on board at game end
86
Once cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.4pp
Players who cast this card win 24% of the time (n=81) , vs 21% when it never left the library (n=335).
When players drew this card but left it in hand, they won 22% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.4pp; 95% confidence interval -6.4pp to +13.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=90
30%
T1
27%
T2
6%
T3
3%
T4
6%
T5
18%
T6-9
11%
T10+
Median
2.0
P25
1
· P75
6
· max
19
Cast same turn as drawn
64%
90 of 100 times cast
90%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.