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Part of Outlaws of Thunder Junction
Live Play Data
Concealed Courtyard
Land
·
Outlaws of Thunder Junction (OTJ)
5%
Live Inclusion
Times Brought
1139
Decks Running
500
Median Cast Turn
2
Drawn → Played
77%
Format
First-cast turn
n=191
32%
T1
23%
T2
7%
T3
4%
T4
6%
T5
19%
T6-9
8%
T10+
Median
2
P25
1
· P75
6
· max
19
Cast same turn as drawn
67%
The "good card" funnel
1142 brought · 461 playersBrought to game
1142
Ever drawn
248
Reached battlefield
191
Still on board at game end
181
Once cast, 95% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.7pp
Players who cast this card win 24% of the time (n=175) , vs 21% when it never left the library (n=758).
When players drew this card but left it in hand, they won 24% (n=52).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.9pp; 95% confidence interval -3.7pp to +9.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
275 instances2.2%
Library
65.8%
Battlefield
11.6%
Graveyard
4.0%
Exile
Commanders that played this card
in tracked games-
1
Edgar Markov
33 decks
-
2
Teysa Karlov
31 decks
-
3
Kaalia of the Vast
16 decks
-
4
Eriette of the Charmed Apple
13 decks
-
5
Karlov of the Ghost Council
13 decks
-
6
Squall, SeeD Mercenary
13 decks
-
7
Athreos, God of Passage
11 decks
-
8
Liesa, Shroud of Dusk
11 decks
-
9
Mr. House, President and CEO
10 decks
-
10
Silverquill, the Disputant
10 decks
Card text
Concealed Courtyard
Land
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Outlaws of Thunder Junction (OTJ)
·
Rare
·
Illustrated by Rockey Chen
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.