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Part of Outlaws of Thunder Junction
Live Play Data
Concealed Courtyard
Land
·
Outlaws of Thunder Junction (OTJ)
5%
Live Inclusion
Times Brought
1476
Decks Running
631
Median Cast Turn
2.0
Drawn → Played
77%
Format
First-cast turn
n=254
34%
T1
22%
T2
7%
T3
4%
T4
7%
T5
19%
T6-9
7%
T10+
Median
2.0
P25
1
· P75
6
· max
19
Cast same turn as drawn
68%
The "good card" funnel
1479 brought · 574 playersBrought to game
1479
Ever drawn
330
Reached battlefield
254
Still on board at game end
240
Once cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.1pp
Players who cast this card win 26% of the time (n=233) , vs 23% when it never left the library (n=974).
When players drew this card but left it in hand, they won 24% (n=68).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.7pp; 95% confidence interval -3.1pp to +8.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
368 instances1.9%
Library
65.2%
Battlefield
13.0%
Graveyard
3.8%
Exile
Commanders that played this card
in tracked games-
1
Edgar Markov
37 decks
-
2
Teysa Karlov
37 decks
-
3
Kaalia of the Vast
20 decks
-
4
Eriette of the Charmed Apple
17 decks
-
5
Liesa, Shroud of Dusk
16 decks
-
6
Niv-Mizzet, Ghost Counsel
16 decks
-
7
Squall, SeeD Mercenary
16 decks
-
8
Karlov of the Ghost Council
15 decks
-
9
Greasefang, Okiba Boss
14 decks
-
10
Killian, Decisive Mentor
12 decks
Card text
Concealed Courtyard
Land
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Outlaws of Thunder Junction (OTJ)
·
Rare
·
Illustrated by Rockey Chen
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.