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Conduit of Worlds card art
Live Play Data

Conduit of Worlds

{2} {G} {G} · Artifact · Marvel Super Heroes Commander (MSC)
4%
Live Inclusion
Times Brought
672
Decks Running
338
Median Cast Turn
6.0
Drawn → Played
60%
Format

First-cast turn

n=88
0%
T1
1%
T2
6%
T3
17%
T4
15%
T5
50%
T6-9
11%
T10+
Median 6.0 P25 5 · P75 8 · max 13
On curve 24% (15 / 88 cast on T4) Cast same turn as drawn 32%

The "good card" funnel

672 brought · 309 players
Brought to game
672
Ever drawn
146
Reached battlefield
88
Still on board at game end
66

Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +2.0pp

Players who cast this card win 34% of the time (n=86) , vs 22% when it never left the library (n=398).

When players drew this card but left it in hand, they won 31% (n=50).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +11.7pp; 95% confidence interval +2.0pp to +21.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

188 instances
5.3%
Library
35.1%
Battlefield
26.1%
Graveyard
5.9%
Exile

Commanders that played this card

in tracked games
Card text
Conduit of Worlds card

Conduit of Worlds

{2} {G} {G}
Artifact
You may play lands from your graveyard. {T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Le Vuong

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.