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Part of Marvel Super Heroes
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Artifact
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Marvel Super Heroes Commander (MSC)
Live Play Data
Conduit of Worlds
4%
Live Inclusion
Times Brought
672
Decks Running
338
Median Cast Turn
6.0
Drawn → Played
60%
Format
First-cast turn
n=88
0%
T1
1%
T2
6%
T3
17%
T4
15%
T5
50%
T6-9
11%
T10+
Median
6.0
P25
5
· P75
8
· max
13
On curve
24%
(15 / 88 cast on T4)
Cast same turn as drawn
32%
The "good card" funnel
672 brought · 309 playersBrought to game
672
Ever drawn
146
Reached battlefield
88
Still on board at game end
66
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.0pp
Players who cast this card win 34% of the time (n=86) , vs 22% when it never left the library (n=398).
When players drew this card but left it in hand, they won 31% (n=50).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.7pp; 95% confidence interval +2.0pp to +21.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
188 instances5.3%
Library
35.1%
Battlefield
26.1%
Graveyard
5.9%
Exile
Commanders that played this card
in tracked games-
1
Teval, the Balanced Scale
56 decks
-
2
T'Challa, the Black Panther
52 decks
-
3
Hearthhull, the Worldseed
31 decks
-
4
Flubs, the Fool
13 decks
-
5
Tifa Lockhart
9 decks
-
6
The Necrobloom
7 decks
-
7
Aesi, Tyrant of Gyre Strait
6 decks
-
8
Toph, the First Metalbender
6 decks
-
9
Child of Alara
5 decks
-
10
Glarb, Calamity's Augur
5 decks
Card text
Conduit of Worlds
Artifact
You may play lands from your graveyard.
: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
Marvel Super Heroes Commander (MSC)
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Rare
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Illustrated by Le Vuong
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.