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Part of Marvel Super Heroes
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Artifact
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Marvel Super Heroes Commander (MSC)
Live Play Data
Conduit of Worlds
5%
Live Inclusion
Times Brought
1650
Decks Running
772
Median Cast Turn
6.0
Drawn → Played
56%
Format
First-cast turn
n=210
0%
T1
2%
T2
5%
T3
12%
T4
15%
T5
51%
T6-9
14%
T10+
Median
6.0
P25
5
· P75
8
· max
13
On curve
20%
(26 / 210 cast on T4)
Cast same turn as drawn
35%
The "good card" funnel
1650 brought · 686 playersBrought to game
1650
Ever drawn
375
Reached battlefield
210
Still on board at game end
159
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.4pp
Players who cast this card win 28% of the time (n=193) , vs 23% when it never left the library (n=1002).
When players drew this card but left it in hand, they won 26% (n=148).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.0pp; 95% confidence interval -1.4pp to +11.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
464 instances5.0%
Library
34.3%
Battlefield
25.0%
Graveyard
5.8%
Exile
Commanders that played this card
in tracked games-
1
T'Challa, the Black Panther
116 decks
-
2
Teval, the Balanced Scale
102 decks
-
3
Hearthhull, the Worldseed
54 decks
-
4
Flubs, the Fool
27 decks
-
5
Homer, the Hermit
24 decks
-
6
Tifa Lockhart
20 decks
-
7
The Necrobloom
17 decks
-
8
Omnath, Locus of Creation
16 decks
-
9
The Wise Mothman
14 decks
-
10
Glarb, Calamity's Augur
13 decks
Card text
Conduit of Worlds
Artifact
You may play lands from your graveyard.
: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Le Vuong
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.