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Conduit of Worlds card art
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Conduit of Worlds

{2} {G} {G} · Artifact · Marvel Super Heroes Commander (MSC)
2%
Decklist Inclusion
Times Brought
195
Decks Running
117
In Decks
1475
Decklist Inclusion
2%
Format

Final zone distribution

49 instances
6.1%
Library
38.8%
Battlefield
26.5%
Graveyard
6.1%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

195 brought · 117 players
Brought to game
195
Ever drawn
39
Reached battlefield
24
Still on board at game end
19

Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.3pp

Players who cast this card win 38% of the time (n=23) , vs 24% when it never left the library (n=139).

Observed gap +13.9pp; 95% confidence interval -3.3pp to +31.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=24
0%
T1
0%
T2
0%
T3
21%
T4
8%
T5
58%
T6-9
13%
T10+
Median 7.0 P25 5 · P75 9 · max 13
On curve 21% (5 / 24 cast on T4) Cast same turn as drawn 36%
24 of 100 times cast 24%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.