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Part of Marvel Super Heroes
·
Artifact
·
Marvel Super Heroes Commander (MSC)
Card Preview
Conduit of Worlds
2%
Decklist Inclusion
Times Brought
325
Decks Running
182
In Decks
1906
Decklist Inclusion
2%
Format
Final zone distribution
99 instances7.1%
Library
37.4%
Battlefield
22.2%
Graveyard
9.1%
Exile
Commanders that played this card
in tracked games-
1
Teval, the Balanced Scale
29 decks
-
2
T'Challa, the Black Panther
28 decks
-
3
Hearthhull, the Worldseed
13 decks
-
4
Flubs, the Fool
8 decks
-
5
Aesi, Tyrant of Gyre Strait
5 decks
-
6
Tifa Lockhart
5 decks
-
7
Azusa, Lost but Seeking
4 decks
-
8
Child of Alara
3 decks
-
9
The Necrobloom
3 decks
-
10
Toph, the First Metalbender
3 decks
The "good card" funnel
325 brought · 177 playersBrought to game
325
Ever drawn
80
Reached battlefield
49
Still on board at game end
37
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.9pp
Players who cast this card win 31% of the time (n=47) , vs 24% when it never left the library (n=204).
When players drew this card but left it in hand, they won 31% (n=29) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.7pp; 95% confidence interval -5.9pp to +19.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=49
0%
T1
0%
T2
4%
T3
18%
T4
10%
T5
57%
T6-9
10%
T10+
Median
6
P25
5
· P75
8
· max
13
On curve
22%
(9 / 49 cast on T4)
Cast same turn as drawn
34%
49 of 100 times cast
49%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.