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Part of Marvel Super Heroes
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Artifact
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Marvel Super Heroes Commander (MSC)
Live Play Data
Conduit of Worlds
5%
Live Inclusion
Times Brought
2152
Decks Running
992
Median Cast Turn
6
Drawn → Played
55%
Format
First-cast turn
n=271
0%
T1
3%
T2
4%
T3
13%
T4
17%
T5
49%
T6-9
14%
T10+
Median
6
P25
5
· P75
8
· max
13
On curve
20%
(34 / 271 cast on T4)
Cast same turn as drawn
34%
The "good card" funnel
2152 brought · 877 playersBrought to game
2152
Ever drawn
494
Reached battlefield
271
Still on board at game end
205
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.7pp
Players who cast this card win 28% of the time (n=244) , vs 23% when it never left the library (n=1308).
When players drew this card but left it in hand, they won 27% (n=198).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.0pp; 95% confidence interval -0.7pp to +10.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
611 instances4.6%
Library
33.6%
Battlefield
25.7%
Graveyard
5.4%
Exile
Commanders that played this card
in tracked games-
1
T'Challa, the Black Panther
145 decks
-
2
Teval, the Balanced Scale
126 decks
-
3
Hearthhull, the Worldseed
68 decks
-
4
Flubs, the Fool
30 decks
-
5
Homer, the Hermit
29 decks
-
6
Tifa Lockhart
26 decks
-
7
Omnath, Locus of Creation
22 decks
-
8
The Necrobloom
22 decks
-
9
The Wise Mothman
19 decks
-
10
Glarb, Calamity's Augur
18 decks
Card text
Conduit of Worlds
Artifact
You may play lands from your graveyard.
: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Le Vuong
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.