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Conduit of Worlds card art
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Conduit of Worlds

{2} {G} {G} · Artifact · Marvel Super Heroes Commander (MSC)
Times Brought
1344
Decks Running
648
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Conduit of Worlds card

Conduit of Worlds

{2} {G} {G}
Artifact
You may play lands from your graveyard. {T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Le Vuong

Final zone distribution

320 instances
1.9%
Library
38.4%
Battlefield
24.1%
Graveyard
5.3%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

1346 brought · 581 players
Brought to game
1346
Ever drawn
249
Reached battlefield
139
Still on board at game end
123

Once cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.5pp

Players who cast this card win 30% of the time (n=110) , vs 26% when it never left the library (n=745).

When players drew this card but left it in hand, they won 24% (n=95).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.4pp; 95% confidence interval -0.5pp to +9.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=139
1%
T1
1%
T2
12%
T3
14%
T4
15%
T5
46%
T6-9
10%
T10+
Median 6 P25 4 · P75 7 · max 14
On curve 29% (20 / 139 cast on T4) Cast same turn as drawn 25%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.