Live Play Data
Conjurer's Closet
2%
Live Inclusion
Times Brought
1543
Decks Running
801
Median Cast Turn
6.0
Drawn → Played
56%
Format
First-cast turn
n=206
0%
T1
2%
T2
3%
T3
8%
T4
17%
T5
58%
T6-9
11%
T10+
Median
6.0
P25
5
· P75
8
· max
18
On curve
31%
(36 / 206 cast on T5)
Cast same turn as drawn
32%
The "good card" funnel
1545 brought · 660 playersBrought to game
1545
Ever drawn
370
Reached battlefield
206
Still on board at game end
143
Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.5pp
Players who cast this card win 26% of the time (n=197) , vs 22% when it never left the library (n=1002).
When players drew this card but left it in hand, they won 24% (n=145).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.8pp; 95% confidence interval -1.5pp to +11.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
411 instances3.9%
Library
34.8%
Battlefield
24.1%
Graveyard
3.6%
Exile
Commanders that played this card
in tracked games-
1
Deadpool, Trading Card
50 decks
-
2
Saheeli, Radiant Creator
24 decks
-
3
Kardur, Doomscourge
22 decks
-
4
Be'lakor, the Dark Master
21 decks
-
5
The Sentry, Golden Guardian
20 decks
-
6
Tannuk, Steadfast Second
17 decks
-
7
Yarok, the Desecrated
17 decks
-
8
Mister Negative
15 decks
-
9
Roxanne, Starfall Savant
15 decks
-
10
The Notary Hobbits
15 decks
Card text
Conjurer's Closet
Artifact
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
Innistrad Remastered (INR)
·
Rare
·
Illustrated by Jason Felix
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.