Live Play Data
Conjurer's Closet
2%
Live Inclusion
Times Brought
2082
Decks Running
1068
Median Cast Turn
6.0
Drawn → Played
54%
Format
First-cast turn
n=276
0%
T1
2%
T2
3%
T3
9%
T4
17%
T5
57%
T6-9
12%
T10+
Median
6.0
P25
5
· P75
8
· max
18
On curve
32%
(47 / 276 cast on T5)
Cast same turn as drawn
32%
The "good card" funnel
2084 brought · 875 playersBrought to game
2084
Ever drawn
510
Reached battlefield
276
Still on board at game end
189
Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.7pp
Players who cast this card win 29% of the time (n=264) , vs 23% when it never left the library (n=1353).
When players drew this card but left it in hand, they won 23% (n=206).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.3pp; 95% confidence interval +0.7pp to +11.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
567 instances4.2%
Library
33.3%
Battlefield
23.3%
Graveyard
4.8%
Exile
Commanders that played this card
in tracked games-
1
Deadpool, Trading Card
64 decks
-
2
Be'lakor, the Dark Master
28 decks
-
3
Saheeli, Radiant Creator
28 decks
-
4
Kardur, Doomscourge
26 decks
-
5
Tannuk, Steadfast Second
22 decks
-
6
Dack Fayden, Helping Hand
21 decks
-
7
The Notary Hobbits
21 decks
-
8
The Sentry, Golden Guardian
21 decks
-
9
Roxanne, Starfall Savant
20 decks
-
10
Niko, Light of Hope
19 decks
Card text
Conjurer's Closet
Artifact
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
Innistrad Remastered (INR)
·
Rare
·
Illustrated by Jason Felix
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.