Live Play Data
Curiosity
4%
Live Inclusion
Times Brought
1133
Decks Running
600
Median Cast Turn
5.0
Drawn → Played
64%
Format
First-cast turn
n=208
1%
T1
4%
T2
15%
T3
17%
T4
17%
T5
36%
T6-9
9%
T10+
Median
5.0
P25
4
· P75
7
· max
13
On curve
1%
(3 / 208 cast on T1)
Cast same turn as drawn
38%
The "good card" funnel
1134 brought · 530 playersBrought to game
1134
Ever drawn
326
Reached battlefield
208
Still on board at game end
111
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.3pp
Players who cast this card win 33% of the time (n=183) , vs 23% when it never left the library (n=670).
When players drew this card but left it in hand, they won 34% (n=97).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.1pp; 95% confidence interval +3.3pp to +16.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
350 instances4.0%
Library
31.7%
Battlefield
31.7%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
141 decks
-
2
Vivi Ornitier
100 decks
-
3
Ghyrson Starn, Kelermorph
50 decks
-
4
Niv-Mizzet, Parun
19 decks
-
5
Nekusar, the Mindrazer
17 decks
-
6
Doctor Doom, King of Latveria
14 decks
-
7
Crystal, Inhuman Princess
12 decks
-
8
Kefka, Court Mage // Kefka, Ruler of Ruin
9 decks
-
9
Yusri, Fortune's Flame
9 decks
-
10
Ivy, Gleeful Spellthief
8 decks
Card text
Curiosity
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Jumpstart (JMP)
·
Uncommon
·
Illustrated by Igor Kieryluk
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.