Curiosity
36% of games where Curiosity resolved ended in a win for the caster, a +13.0 percentage-point lift over the 23% baseline recorded when the card never left the library.
Curiosity sits in 363 of the 8991 distinct decks tracked on Playgroup Live, a specialist card rather than a universal staple. When it does resolve, the win-rate signal is one of the stronger ones in our dataset: 36% for casters against a 23% baseline, a +13.0 percentage-point gap that clears its own standard error comfortably. Treat this as a directional finding. Sample sizes are real but not enormous, and the card naturally clusters in decks built to exploit it.
The play pattern reflects how deliberate Curiosity players are. Median first cast lands on turn 6.0, well past the card's 1-mana cost. Of instances drawn and then cast, players held it a median of one turn before committing. 45% of drawn-and-cast copies were played on the same turn they were drawn, meaning many players wait for the right creature target rather than slamming it immediately. 64% of drawn copies ultimately reached the stack, which is solid for an Aura that demands a living creature to be useful.
The commander distribution tells the broader story. Curiosity anchors damage-triggers strategies: Niv-Mizzet loops, Ghyrson Starn pingers, Nekusar group-slug, and the growing cluster of Final Fantasy and Marvel commanders that deal incidental damage. It is legal in Commander, Duel Commander, Legacy, Modern, Vintage, and most other non-rotating formats.
- 4% of tracked Commander decks include Curiosity
- 64% of drawn copies were cast before the game ended
- T6.0 median first-cast turn, reflecting deliberate creature-targeting
- 36% win rate in games where Curiosity resolved
- +13.0pp win-rate lift over the library baseline, a consistent early signal
- 54% battlefield stickiness once Curiosity is cast
First-cast turn
n=122The "good card" funnel
679 brought · 331 playersOf 679 Curiosity copies brought to games, 190 were drawn, 122 of those were cast, and just over half remained on the battlefield at game's end, a stickiness figure that reflects how often opponents answer the enchantment once it starts generating value.
Players who cast this card win 36% of the time (n=110) , vs 23% when it never left the library (n=423).
When players drew this card but left it in hand, they won 31% (n=59) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +13.0pp; 95% confidence interval +4.3pp to +21.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
202 instancesMost Curiosity copies finish in the graveyard or on the battlefield, with very few stranded in the library. That is an artifact of how the card is played: it only enters a deck with a clear plan to cast it, so it rarely sits unnoticed in the 99.
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
93 decks
-
2
Vivi Ornitier
53 decks
-
3
Ghyrson Starn, Kelermorph
32 decks
-
4
Nekusar, the Mindrazer
13 decks
-
5
Crystal, Inhuman Princess
10 decks
-
6
Kratos, Stoic Father
9 decks
-
7
Niv-Mizzet, Parun
8 decks
-
8
Doctor Doom, King of Latveria
7 decks
-
9
Shabraz, the Skyshark
6 decks
-
10
Captain America, First Avenger
5 decks
The commander list skews toward damage-trigger builds, with Y'shtola and Vivi leading by raw count. The spread across Izzet, Grixis, and multicolor commanders shows Curiosity is not locked into a single archetype.