Curiosity card art
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Curiosity

{U} · Enchantment — Aura · Jumpstart (JMP)
Times Brought
262
Decks Running
142
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Final zone distribution

76 instances
6.6%
Library
51.3%
Battlefield
21.1%
Graveyard
2.6%
Exile

The "good card" funnel

262 brought · 124 players
Brought to game
262
Ever drawn
74
Reached battlefield
55
Still on board at game end
39

Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.8pp

Players who cast this card win 31% of the time (n=53) , vs 25% when it never left the library (n=158).

Observed gap +5.5pp; 95% confidence interval -1.8pp to +12.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=55
9%
T1
2%
T2
7%
T3
16%
T4
18%
T5
38%
T6-9
9%
T10+
Median 5 P25 4 · P75 7 · max 15
On curve 9% (5 / 55 cast on T1) Cast same turn as drawn 49%
55 of 100 times cast 55%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.