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Part of Marvel Super Heroes
·
Artifact
·
Marvel Super Heroes Commander (MSC)
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1%
Decklist Inclusion
Times Brought
342
Decks Running
187
In Decks
1144
Decklist Inclusion
1%
Format
Final zone distribution
114 instances3.5%
Library
61.4%
Battlefield
18.4%
Graveyard
7.0%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
76 decks
-
2
Quintorius, History Chaser
53 decks
-
3
Flubs, the Fool
4 decks
-
4
Kamiz, Obscura Oculus
4 decks
-
5
Captain Howler, Sea Scourge
3 decks
-
6
Loki, the Deceiver
3 decks
-
7
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
2 decks
-
8
Greasefang, Okiba Boss
2 decks
-
9
Ketramose, the New Dawn
2 decks
-
10
Mog, Moogle Warrior
2 decks
The "good card" funnel
342 brought · 172 playersBrought to game
342
Ever drawn
104
Reached battlefield
87
Still on board at game end
70
Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.9pp
Players who cast this card win 32% of the time (n=81) , vs 26% when it never left the library (n=199).
When players drew this card but left it in hand, they won 32% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.1pp; 95% confidence interval -4.9pp to +17.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=87
22%
T1
9%
T2
5%
T3
9%
T4
13%
T5
38%
T6-9
5%
T10+
Median
5
P25
2
· P75
7
· max
13
On curve
22%
(19 / 87 cast on T1)
Cast same turn as drawn
66%
87 of 100 times cast
87%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 630,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.