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{1} · Artifact · Marvel Super Heroes Commander (MSC)
1%
Decklist Inclusion
Times Brought
92
Decks Running
59
In Decks
450
Decklist Inclusion
1%
Format

Final zone distribution

25 instances

Not enough tracked games yet to show a reliable final-zone breakdown.

The "good card" funnel

92 brought · 56 players
Brought to game
92
Ever drawn
22
Reached battlefield
20
Still on board at game end
17

Once cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -27.5pp

Players who cast this card win 34% of the time (n=19) , vs 38% when it never left the library (n=64).

Observed gap -3.8pp; 95% confidence interval -27.5pp to +19.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=20
20%
T1
5%
T2
10%
T3
15%
T4
10%
T5
40%
T6-9
0%
T10+
Median 4.5 P25 3 · P75 7 · max 9
On curve 20% (4 / 20 cast on T1)
20 of 100 times cast 20%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.