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{1} · Artifact · Marvel Super Heroes Commander (MSC)
1%
Decklist Inclusion
Times Brought
215
Decks Running
118
In Decks
760
Decklist Inclusion
1%
Format

Final zone distribution

69 instances
2.9%
Library
59.4%
Battlefield
17.4%
Graveyard
11.6%
Exile

The "good card" funnel

215 brought · 106 players
Brought to game
215
Ever drawn
61
Reached battlefield
50
Still on board at game end
41

Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.4pp

Players who cast this card win 34% of the time (n=49) , vs 26% when it never left the library (n=131).

Observed gap +8.8pp; 95% confidence interval -5.4pp to +23.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=50
18%
T1
12%
T2
4%
T3
8%
T4
8%
T5
44%
T6-9
6%
T10+
Median 5.5 P25 2 · P75 8 · max 13
On curve 18% (9 / 50 cast on T1) Cast same turn as drawn 58%
50 of 100 times cast 50%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.