collections_bookmark Part of Bloomburrow
Cut a Deal card art
Card Preview

Cut a Deal

{2} {W} · Sorcery · Marvel Super Heroes Commander (MSC)
2%
Decklist Inclusion
Times Brought
559
Decks Running
308
In Decks
1926
Decklist Inclusion
2%
Format

Final zone distribution

147 instances
4.8%
Library
1.4%
Battlefield
67.3%
Graveyard
8.8%
Exile

The "good card" funnel

559 brought · 279 players
Brought to game
559
Ever drawn
134
Reached battlefield
90
Still on board at game end
2
≥ -12.9pp

Players who cast this card win 19% of the time (n=85) , vs 23% when it never left the library (n=352).

When players drew this card but left it in hand, they won 25% (n=40) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap -4.0pp; 95% confidence interval -12.9pp to +4.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=90
0%
T1
7%
T2
7%
T3
9%
T4
18%
T5
43%
T6-9
17%
T10+
Median 6.0 P25 5 · P75 8 · max 15
On curve 13% (6 / 90 cast on T3) Cast same turn as drawn 33%
90 of 100 times cast 90%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.