Cut a Deal
5% of tracked Commander decks run Cut a Deal, and when it's drawn it reaches the stack 68% of the time, with a median first cast on turn 6.0.
Cut a Deal sits in 5% of the 7801 Commander decks tracked on Playgroup Live. It is a niche inclusion, not a staple, but its player base is genuinely broad: 334 distinct players have brought it to a tracked game, and no single player accounts for more than a small fraction of those instances.
The card's design creates a real tension at the table. Each opponent draws first, which means casting it is a political act as much as a card-advantage play. That context shows up in the turn-pattern data: median first cast lands on turn 6.0, well past the opening development window, suggesting players hold it for moments when the extra cards for opponents carry the least risk. Of the 164 times it has been drawn in tracked games, 68% reached the stack before the game ended.
Because Cut a Deal is a sorcery it resolves immediately to the graveyard. Lifetime performance in the data leans directional on small samples, so read any win-rate figures as early signal rather than settled fact. The card is legal in Commander, Legacy, Vintage, and Oathbreaker, and is not on the Commander ban list.
- 5% of tracked Commander decks include Cut a Deal
- 24% draw rate across tracked games, typical for a singleton in a 100-card deck
- 68% of drawn copies reached the stack before the game ended
- T6.0 median first-cast turn, well into the mid-game
- 334 distinct players have brought this card to a tracked game, a well-spread sample
First-cast turn
n=112The "good card" funnel
691 brought · 334 playersOf 691 copies brought to games, 164 were drawn, 112 of those were cast, and nearly all resolved to the graveyard as expected for a sorcery.
Players who cast this card win 18% of the time (n=101) , vs 23% when it never left the library (n=422).
When players drew this card but left it in hand, they won 28% (n=48) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -5.4pp; 95% confidence interval -13.3pp to +2.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
181 instancesThe graveyard is the natural endpoint for a sorcery, and the data reflects that. Most copies that were actually cast ended there. The library figure is low because observed instances are the ones that moved, not the ones that sat quietly in an undrawn deck.
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
84 decks
-
2
Zinnia, Valley's Voice
26 decks
-
3
Mister Fantastic
22 decks
-
4
Gluntch, the Bestower
16 decks
-
5
Invisible Woman
8 decks
-
6
Iroh, Tea Master
8 decks
-
7
Queen Marchesa
8 decks
-
8
Anti-Venom, Horrifying Healer
7 decks
-
9
Kynaios and Tiro of Meletis
6 decks
-
10
Ms. Bumbleflower
6 decks
Y'shtola, Night's Blessed leads by a wide margin, but the long tail of commanders in the list shows Cut a Deal is not locked into a single archetype. It appears across mono-white, Jeskai, four-color, and partner pairings.