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Cut a Deal card art
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Cut a Deal

{2} {W} · Sorcery · Marvel Super Heroes Commander (MSC)
2%
Decklist Inclusion
Times Brought
205
Decks Running
132
In Decks
1023
Decklist Inclusion
2%
Format

Final zone distribution

52 instances
3.8%
Library
3.8%
Battlefield
71.2%
Graveyard
9.6%
Exile

The "good card" funnel

205 brought · 116 players
Brought to game
205
Ever drawn
48
Reached battlefield
36
Still on board at game end
2
≥ -19.5pp

Players who cast this card win 18% of the time (n=36) , vs 25% when it never left the library (n=145).

Observed gap -6.5pp; 95% confidence interval -19.5pp to +6.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=36
0%
T1
6%
T2
8%
T3
8%
T4
19%
T5
42%
T6-9
17%
T10+
Median 6.0 P25 5 · P75 8 · max 15
On curve 14% (3 / 36 cast on T3) Cast same turn as drawn 29%
36 of 100 times cast 36%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.