collections_bookmark Part of Streets of New Capenna
Cut Your Losses card art
Live Play Data

Cut Your Losses

{4} {U} {U} · Sorcery · Streets of New Capenna (SNC)
1%
Live Inclusion
Times Brought
366
Decks Running
199
Median Cast Turn
7.0
Drawn → Played
49%
Format

First-cast turn

n=42
0%
T1
0%
T2
0%
T3
14%
T4
19%
T5
52%
T6-9
14%
T10+
Median 7.0 P25 5 · P75 9 · max 15
On curve 45% (5 / 42 cast on T6) Cast same turn as drawn 32%

The "good card" funnel

366 brought · 187 players
Brought to game
366
Ever drawn
85
Reached battlefield
42
Still on board at game end
5
≥ +10.8pp

Players who cast this card win 35% of the time (n=41) , vs 11% when it never left the library (n=226).

When players drew this card but left it in hand, they won 22% (n=39).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +24.3pp; 95% confidence interval +10.8pp to +37.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

110 instances
3.6%
Library
4.5%
Battlefield
47.3%
Graveyard
11.8%
Exile

Commanders that played this card

in tracked games
Card text
Cut Your Losses card

Cut Your Losses

{4} {U} {U}
Sorcery
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.) Target player mills half their library, rounded down.
Streets of New Capenna (SNC) · Rare · Illustrated by Dominik Mayer

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.