collections_bookmark Part of Streets of New Capenna
Cut Your Losses card art
Live Play Data

Cut Your Losses

{4} {U} {U} · Sorcery · Streets of New Capenna (SNC)
1%
Live Inclusion
Times Brought
241
Decks Running
142
Median Cast Turn
6.5
Drawn → Played
47%
Format

First-cast turn

n=28
0%
T1
0%
T2
0%
T3
14%
T4
21%
T5
46%
T6-9
18%
T10+
Median 6.5 P25 5 · P75 9 · max 14
On curve 50% (4 / 28 cast on T6) Cast same turn as drawn 33%

The "good card" funnel

241 brought · 135 players
Brought to game
241
Ever drawn
59
Reached battlefield
28
Still on board at game end
3
≥ +12.0pp

Players who cast this card win 39% of the time (n=28) , vs 11% when it never left the library (n=148).

When players drew this card but left it in hand, they won 23% (n=29).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +28.3pp; 95% confidence interval +12.0pp to +44.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

73 instances
5.5%
Library
4.1%
Battlefield
46.6%
Graveyard
8.2%
Exile

Commanders that played this card

in tracked games
Card text
Cut Your Losses card

Cut Your Losses

{4} {U} {U}
Sorcery
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.) Target player mills half their library, rounded down.
Streets of New Capenna (SNC) · Rare · Illustrated by Dominik Mayer

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.