collections_bookmark
Part of Streets of New Capenna
·
Sorcery
·
Streets of New Capenna (SNC)
Card Preview
Cut Your Losses
Times Brought
312
Decks Running
144
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Cut Your Losses
Sorcery
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.)
Target player mills half their library, rounded down.
Streets of New Capenna (SNC)
·
Rare
·
Illustrated by Dominik Mayer
Final zone distribution
83 instances2.4%
Library
9.6%
Battlefield
48.2%
Graveyard
19.3%
Exile
Commanders that played this card
in tracked games-
1
Bruvac the Grandiloquent
18 decks
-
2
The Mindskinner
18 decks
-
3
Grolnok, the Omnivore
11 decks
-
4
The Emperor of Palamecia // The Lord Master of Hell
10 decks
-
5
Hope Estheim
9 decks
-
6
Lord Xander, the Collector
8 decks
-
7
Captain N'ghathrod
5 decks
-
8
The Wise Mothman
5 decks
-
9
Fblthp, Impossibly Lost
4 decks
-
10
Phenax, God of Deception
4 decks
The "good card" funnel
312 brought · 136 playersBrought to game
312
Ever drawn
61
Reached battlefield
34
Still on board at game end
8
≥ +0.9pp
Players who cast this card win 32% of the time (n=28) , vs 22% when it never left the library (n=172).
When players drew this card but left it in hand, they won 13% (n=24).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.6pp; 95% confidence interval +0.9pp to +20.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=34
0%
T1
0%
T2
3%
T3
3%
T4
29%
T5
53%
T6-9
12%
T10+
Median
6.0
P25
5
· P75
8
· max
13
On curve
53%
(6 / 34 cast on T6)
Cast same turn as drawn
24%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.