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Part of Final Fantasy
·
Creature — Human Wizard
·
Final Fantasy (FIN)
Live Play Data
Dark Confidant
2%
Live Inclusion
Times Brought
996
Decks Running
483
Median Cast Turn
4
Drawn → Played
65%
Format
First-cast turn
n=137
8%
T1
25%
T2
15%
T3
12%
T4
7%
T5
28%
T6-9
5%
T10+
Median
4
P25
2
· P75
6
· max
13
On curve
33%
(34 / 137 cast on T2)
Cast same turn as drawn
43%
The "good card" funnel
997 brought · 427 playersBrought to game
997
Ever drawn
212
Reached battlefield
137
Still on board at game end
51
Once cast, 37% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.6pp
Players who cast this card win 40% of the time (n=123) , vs 27% when it never left the library (n=645).
When players drew this card but left it in hand, they won 39% (n=73).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.1pp; 95% confidence interval +4.6pp to +21.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
249 instances4.0%
Library
20.5%
Battlefield
41.8%
Graveyard
11.6%
Exile
Commanders that played this card
in tracked games-
1
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
33 decks
-
2
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
29 decks
-
3
Betor, Ancestor's Voice
20 decks
-
4
Mister Negative
18 decks
-
5
Tergrid, God of Fright // Tergrid's Lantern
14 decks
-
6
Y'shtola, Night's Blessed
14 decks
-
7
Liesa, Shroud of Dusk
12 decks
-
8
Rowan, Scion of War
12 decks
-
9
Cecil, Dark Knight // Cecil, Redeemed Paladin
9 decks
-
10
Oloro, Ageless Ascetic
9 decks
Card text
Dark Confidant
Creature — Human Wizard
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
2 / 1
Final Fantasy (FIN)
·
Mythic
·
Illustrated by Immanuela Crovius
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.