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Part of Final Fantasy
·
Creature — Human Wizard
·
Final Fantasy (FIN)
Card Preview
Dark Confidant
1%
Decklist Inclusion
Times Brought
465
Decks Running
249
In Decks
1583
Decklist Inclusion
1%
Format
Card text
Dark Confidant
Creature — Human Wizard
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
2 / 1
Final Fantasy (FIN)
·
Mythic
·
Illustrated by Immanuela Crovius
Final zone distribution
122 instances4.1%
Library
23.8%
Battlefield
39.3%
Graveyard
13.1%
Exile
Commanders that played this card
in tracked games-
1
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
21 decks
-
2
Mister Negative
12 decks
-
3
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
10 decks
-
4
Y'shtola, Night's Blessed
10 decks
-
5
Betor, Ancestor's Voice
7 decks
-
6
Liesa, Shroud of Dusk
7 decks
-
7
Oloro, Ageless Ascetic
6 decks
-
8
Tergrid, God of Fright // Tergrid's Lantern
6 decks
-
9
The Destined Warrior
6 decks
-
10
Breena, the Demagogue
5 decks
The "good card" funnel
466 brought · 220 playersBrought to game
466
Ever drawn
103
Reached battlefield
74
Still on board at game end
29
Once cast, 39% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.1pp
Players who cast this card win 42% of the time (n=65) , vs 28% when it never left the library (n=304).
When players drew this card but left it in hand, they won 38% (n=28) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +13.9pp; 95% confidence interval +2.1pp to +25.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=74
4%
T1
24%
T2
19%
T3
9%
T4
8%
T5
30%
T6-9
5%
T10+
Median
4.0
P25
2
· P75
7
· max
13
On curve
28%
(18 / 74 cast on T2)
Cast same turn as drawn
37%
74 of 100 times cast
74%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.