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Part of Teenage Mutant Ninja Turtles
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Legendary Creature — Mutant Ninja Turtle Human
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Teenage Mutant Ninja Turtles (TMT)
Live Play Data
Dark Leo & Shredder
1%
Live Inclusion
Times Brought
122
Decks Running
45
Median Cast Turn
5
Drawn → Played
79%
Format
First-cast turn
n=23
4%
T1
4%
T2
17%
T3
13%
T4
13%
T5
30%
T6-9
17%
T10+
Median
5
P25
3
· P75
9
· max
14
On curve
9%
(1 / 23 cast on T2)
Cast same turn as drawn
43%
The "good card" funnel
122 brought · 42 playersBrought to game
122
Ever drawn
29
Reached battlefield
23
Still on board at game end
18
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.7pp
Players who cast this card win 19% of the time (n=22) , vs 14% when it never left the library (n=74).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.1pp; 95% confidence interval -11.7pp to +22.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
43 instances41.9%
Battlefield
20.9%
Graveyard
14.0%
Exile
14.0%
Hand
Commanders that played this card
in tracked games-
1
Splinter, Radical Rat
12 decks
-
2
Leonardo, the Balance
11 decks
-
3
Dark Leo & Shredder
7 decks
-
4
Jin Sakai, Ghost of Tsushima
7 decks
-
5
Heroes in a Half Shell
6 decks
-
6
Michelangelo, the Heart
4 decks
-
7
April O'Neil, Live on the Scene
1 decks
-
8
Noctis, Heir Apparent
1 decks
-
9
Tsagan, Raider Warlord
1 decks
Card text
Dark Leo & Shredder
Legendary Creature — Mutant Ninja Turtle Human
Sneak 
Attacking Ninjas you control have deathtouch.
Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up.
1 / 3
Teenage Mutant Ninja Turtles (TMT)
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Mythic
·
Illustrated by Thomas Chamberlain-Keen
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.