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Part of Edge of Eternities
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Artifact
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Edge of Eternities Commander (EOC)
Live Play Data
Darksteel Reactor
1%
Live Inclusion
Times Brought
281
Decks Running
124
Median Cast Turn
6.0
Drawn → Played
74%
Format
First-cast turn
n=52
0%
T1
2%
T2
6%
T3
6%
T4
19%
T5
56%
T6-9
12%
T10+
Median
6.0
P25
5
· P75
8
· max
11
On curve
13%
(3 / 52 cast on T4)
Cast same turn as drawn
33%
The "good card" funnel
281 brought · 116 playersBrought to game
281
Ever drawn
70
Reached battlefield
52
Still on board at game end
43
Once cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.3pp
Players who cast this card win 40% of the time (n=43) , vs 23% when it never left the library (n=182).
When players drew this card but left it in hand, they won 25% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.2pp; 95% confidence interval +1.3pp to +31.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
74 instances4.1%
Library
58.1%
Battlefield
14.9%
Graveyard
5.4%
Exile
Commanders that played this card
in tracked games-
1
Kilo, Apogee Mind
42 decks
-
2
Inspirit, Flagship Vessel
35 decks
-
3
Obeka, Splitter of Seconds
9 decks
-
4
Atraxa, Praetors' Voice
3 decks
-
5
Avacyn, Angel of Hope
2 decks
-
6
Esika, God of the Tree // The Prismatic Bridge
2 decks
-
7
Lulu, Stern Guardian
2 decks
-
8
Ramos, Dragon Engine
2 decks
-
9
Zimone, Paradox Sculptor
2 decks
-
10
Arzakon
1 decks
Card text
Darksteel Reactor
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.)
At the beginning of your upkeep, you may put a charge counter on this artifact.
When this artifact has twenty or more charge counters on it, you win the game.
Edge of Eternities Commander (EOC)
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Rare
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Illustrated by Kev Walker
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.