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Darksteel Reactor card art
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Darksteel Reactor

{4} · Artifact · Edge of Eternities Commander (EOC)
Times Brought
213
Decks Running
90
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Darksteel Reactor card

Darksteel Reactor

{4}
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.) At the beginning of your upkeep, you may put a charge counter on this artifact. When this artifact has twenty or more charge counters on it, you win the game.
Edge of Eternities Commander (EOC) · Rare · Illustrated by Kev Walker

Final zone distribution

53 instances
47.2%
Battlefield
5.7%
Graveyard
7.5%
Exile
39.6%
Hand

The "good card" funnel

214 brought · 85 players
Brought to game
214
Ever drawn
50
Reached battlefield
28
Still on board at game end
25

Once cast, 89% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.3pp

Players who cast this card win 22% of the time (n=18) , vs 18% when it never left the library (n=118).

When players drew this card but left it in hand, they won 10% (n=15).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.2pp; 95% confidence interval -8.3pp to +16.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=28
4%
T1
4%
T2
7%
T3
14%
T4
14%
T5
50%
T6-9
7%
T10+
Median 6.0 P25 4 · P75 8 · max 10
On curve 29% (4 / 28 cast on T4) Cast same turn as drawn 52%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.