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Darksteel Reactor card art
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Darksteel Reactor

{4} · Artifact · Edge of Eternities Commander (EOC)
Times Brought
489
Decks Running
204
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Darksteel Reactor card

Darksteel Reactor

{4}
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.) At the beginning of your upkeep, you may put a charge counter on this artifact. When this artifact has twenty or more charge counters on it, you win the game.
Edge of Eternities Commander (EOC) · Rare · Illustrated by Kev Walker

Final zone distribution

119 instances
0.8%
Library
51.3%
Battlefield
6.7%
Graveyard
5.0%
Exile

The "good card" funnel

490 brought · 185 players
Brought to game
490
Ever drawn
114
Reached battlefield
66
Still on board at game end
61

Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.3pp

Players who cast this card win 20% of the time (n=46) , vs 20% when it never left the library (n=257).

When players drew this card but left it in hand, they won 14% (n=28).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -0.6pp; 95% confidence interval -8.3pp to +7.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=66
2%
T1
3%
T2
12%
T3
17%
T4
11%
T5
48%
T6-9
8%
T10+
Median 6.0 P25 4 · P75 8 · max 12
On curve 33% (11 / 66 cast on T4) Cast same turn as drawn 42%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.