Card Preview
Dawn Charm
Times Brought
362
Decks Running
163
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Dawn Charm
Instant
Choose one —
• Prevent all combat damage that would be dealt this turn.
• Regenerate target creature.
• Counter target spell that targets you.
Commander Legends (CMR)
·
Uncommon
·
Illustrated by John Avon
Final zone distribution
64 instances1.6%
Library
4.7%
Battlefield
54.7%
Graveyard
39.1%
Hand
Commanders that played this card
in tracked games-
1
Mabel, Heir to Cragflame
8 decks
-
2
Giada, Font of Hope
6 decks
-
3
Anti-Venom, Horrifying Healer
5 decks
-
4
Wyleth, Soul of Steel
5 decks
-
5
Dion, Bahamut's Dominant // Bahamut, Warden of Light
4 decks
-
6
Queen Marchesa
4 decks
-
7
Elesh Norn, Mother of Machines
3 decks
-
8
Eriette of the Charmed Apple
3 decks
-
9
Ms. Bumbleflower
3 decks
-
10
Thurid, Mare of Destiny
3 decks
The "good card" funnel
362 brought · 150 playersBrought to game
362
Ever drawn
62
Reached battlefield
38
Still on board at game end
3
≥ -19.5pp
Players who cast this card win 16% of the time (n=31) , vs 27% when it never left the library (n=217).
When players drew this card but left it in hand, they won 19% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -10.5pp; 95% confidence interval -19.5pp to -1.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=38
0%
T1
0%
T2
0%
T3
11%
T4
5%
T5
61%
T6-9
24%
T10+
Median
7.0
P25
6
· P75
9
· max
13
On curve
0%
(0 / 38 cast on T2)
Cast same turn as drawn
22%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.