Live Play Data
Dawn Charm
2%
Live Inclusion
Times Brought
565
Decks Running
274
Median Cast Turn
8.0
Drawn → Played
62%
Format
First-cast turn
n=86
0%
T1
0%
T2
0%
T3
1%
T4
12%
T5
57%
T6-9
30%
T10+
Median
8.0
P25
7
· P75
10
· max
15
On curve
0%
(0 / 86 cast on T2)
Cast same turn as drawn
16%
The "good card" funnel
565 brought · 250 playersBrought to game
565
Ever drawn
139
Reached battlefield
86
Still on board at game end
9
≥ -8.7pp
Players who cast this card win 26% of the time (n=77) , vs 25% when it never left the library (n=375).
When players drew this card but left it in hand, they won 35% (n=46).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.4pp; 95% confidence interval -8.7pp to +11.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
152 instances6.6%
Library
5.9%
Battlefield
53.3%
Graveyard
5.9%
Exile
Commanders that played this card
in tracked games-
1
Queen Marchesa
14 decks
-
2
Giada, Font of Hope
10 decks
-
3
Feather, the Redeemed
8 decks
-
4
Gluntch, the Bestower
8 decks
-
5
Ms. Bumbleflower
7 decks
-
6
Light-Paws, Emperor's Voice
6 decks
-
7
Mabel, Heir to Cragflame
6 decks
-
8
Anti-Venom, Horrifying Healer
5 decks
-
9
Brigone, Soldier of Meletis
5 decks
-
10
Kwain, Itinerant Meddler
5 decks
Card text
Dawn Charm
Instant
Choose one —
• Prevent all combat damage that would be dealt this turn.
• Regenerate target creature.
• Counter target spell that targets you.
Commander Legends (CMR)
·
Uncommon
·
Illustrated by John Avon
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.