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Part of Secrets of Strixhaven
·
Enchantment
·
Secrets of Strixhaven Commander (SOC)
Live Play Data
Determined Iteration
1%
Live Inclusion
Times Brought
421
Decks Running
235
Median Cast Turn
5
Drawn → Played
77%
Format
First-cast turn
n=69
6%
T1
10%
T2
10%
T3
19%
T4
12%
T5
33%
T6-9
10%
T10+
Median
5
P25
3
· P75
8
· max
15
On curve
16%
(7 / 69 cast on T2)
Cast same turn as drawn
46%
The "good card" funnel
421 brought · 215 playersBrought to game
421
Ever drawn
90
Reached battlefield
69
Still on board at game end
49
Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.9pp
Players who cast this card win 28% of the time (n=65) , vs 23% when it never left the library (n=288).
When players drew this card but left it in hand, they won 0% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.2pp; 95% confidence interval -5.9pp to +16.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
98 instances2.0%
Library
50.0%
Battlefield
23.5%
Graveyard
6.1%
Exile
Commanders that played this card
in tracked games-
1
Rootha, Mastering the Moment
99 decks
-
2
Atla Palani, Nest Tender
13 decks
-
3
The Jolly Balloon Man
11 decks
-
4
The Master, Multiplied
10 decks
-
5
Goro-Goro and Satoru
9 decks
-
6
Ashling, the Limitless
8 decks
-
7
Mishra, Eminent One
8 decks
-
8
Obeka, Brute Chronologist
8 decks
-
9
Anhelo, the Painter
6 decks
-
10
Deadpool, Trading Card
6 decks
Card text
Determined Iteration
Enchantment
At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.)
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Chris Rallis
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.