collections_bookmark Part of Secrets of Strixhaven
Determined Iteration card art
Live Play Data

Determined Iteration

{1} {R} · Enchantment · Secrets of Strixhaven Commander (SOC)
1%
Live Inclusion
Times Brought
211
Decks Running
125
Median Cast Turn
5
Drawn → Played
83%
Format

First-cast turn

n=35
6%
T1
3%
T2
11%
T3
23%
T4
11%
T5
40%
T6-9
6%
T10+
Median 5 P25 4 · P75 8 · max 10
On curve 9% (1 / 35 cast on T2) Cast same turn as drawn 41%

The "good card" funnel

211 brought · 114 players
Brought to game
211
Ever drawn
42
Reached battlefield
35
Still on board at game end
26

Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.5pp

Players who cast this card win 30% of the time (n=32) , vs 23% when it never left the library (n=146).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.5pp; 95% confidence interval -9.5pp to +22.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

48 instances
54.2%
Battlefield
27.1%
Graveyard
4.2%
Exile
14.6%
Hand

Commanders that played this card

in tracked games
Card text
Determined Iteration card

Determined Iteration

{1} {R}
Enchantment
At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.)
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Chris Rallis

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.