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Part of Secrets of Strixhaven
·
Enchantment
·
Secrets of Strixhaven Commander (SOC)
Card Preview
Determined Iteration
Times Brought
118
Decks Running
72
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Determined Iteration
Enchantment
At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.)
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Chris Rallis
Final zone distribution
36 instances2.8%
Library
58.3%
Battlefield
11.1%
Graveyard
27.8%
Hand
Commanders that played this card
in tracked games-
1
Rootha, Mastering the Moment
40 decks
-
2
Atla Palani, Nest Tender
5 decks
-
3
Saheeli, Radiant Creator
3 decks
-
4
Ashling, the Limitless
2 decks
-
5
Goro-Goro and Satoru
2 decks
-
6
The Jolly Balloon Man
2 decks
-
7
The Master, Multiplied
2 decks
-
8
Zinnia, Valley's Voice
2 decks
-
9
Zurgo, Thunder's Decree
2 decks
-
10
Deadpool, Trading Card
1 decks
The "good card" funnel
118 brought · 70 playersBrought to game
118
Ever drawn
33
Reached battlefield
23
Still on board at game end
21
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.0pp
Players who cast this card win 34% of the time (n=22) , vs 23% when it never left the library (n=59).
Observed gap +10.8pp; 95% confidence interval -1.0pp to +22.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=23
0%
T1
9%
T2
17%
T3
22%
T4
4%
T5
35%
T6-9
13%
T10+
Median
5
P25
3
· P75
7
· max
12
On curve
9%
(2 / 23 cast on T2)
Cast same turn as drawn
50%
23 of 100 times cast
23%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.