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Determined Iteration card art
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Determined Iteration

{1} {R} · Enchantment · Secrets of Strixhaven Commander (SOC)
Times Brought
118
Decks Running
72
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Determined Iteration card

Determined Iteration

{1} {R}
Enchantment
At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.)
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Chris Rallis

Final zone distribution

36 instances
2.8%
Library
58.3%
Battlefield
11.1%
Graveyard
27.8%
Hand

The "good card" funnel

118 brought · 70 players
Brought to game
118
Ever drawn
33
Reached battlefield
23
Still on board at game end
21

Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.0pp

Players who cast this card win 34% of the time (n=22) , vs 23% when it never left the library (n=59).

Observed gap +10.8pp; 95% confidence interval -1.0pp to +22.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=23
0%
T1
9%
T2
17%
T3
22%
T4
4%
T5
35%
T6-9
13%
T10+
Median 5 P25 3 · P75 7 · max 12
On curve 9% (2 / 23 cast on T2) Cast same turn as drawn 50%
23 of 100 times cast 23%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.