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Part of Final Fantasy
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Dion, Bahamut's Dominant // Bahamut, Warden of Light
Legendary Creature — Human Noble Knight // Legendary Enchantment Creature — Saga Dragon
·
Final Fantasy (FIN)
0%
Decklist Inclusion
Times Brought
183
Decks Running
88
In Decks
517
Decklist Inclusion
0%
Format
Card text
Dion, Bahamut's Dominant
Legendary Creature — Human Noble Knight
Dragonfire Dive — During your turn, Dion and other Knights you control have flying.
When Dion enters, create a 2/2 white Knight creature token.


,
: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
3 / 3
Bahamut, Warden of Light
Legendary Enchantment Creature — Saga Dragon
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Wings of Light — Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn.
III — Gigaflare — Destroy target permanent. Exile Bahamut, then return it to the battlefield (front face up).
Flying
5 / 5
Final Fantasy (FIN)
·
Rare
·
Illustrated by Kevin Glint
Final zone distribution
62 instances1.6%
Library
48.4%
Battlefield
12.9%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Sidar Jabari of Zhalfir
21 decks
-
2
Dion, Bahamut's Dominant // Bahamut, Warden of Light
7 decks
-
3
Terra, Magical Adept // Esper Terra
6 decks
-
4
Cecil, Dark Knight // Cecil, Redeemed Paladin
5 decks
-
5
Joshua, Phoenix's Dominant // Phoenix, Warden of Fire
5 decks
-
6
Éowyn, Shieldmaiden
4 decks
-
7
Garnet, Princess of Alexandria
2 decks
-
8
Jodah, the Unifier
2 decks
-
9
Syr Gwyn, Hero of Ashvale
2 decks
-
10
The Wandering Minstrel
2 decks
The "good card" funnel
183 brought · 80 playersBrought to game
183
Ever drawn
46
Reached battlefield
32
Still on board at game end
30
Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -17.1pp
Players who cast this card win 27% of the time (n=32) , vs 28% when it never left the library (n=111).
Observed gap -0.8pp; 95% confidence interval -17.1pp to +15.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=32
0%
T1
0%
T2
13%
T3
9%
T4
25%
T5
28%
T6-9
25%
T10+
Median
6.5
P25
5
· P75
10
· max
15
On curve
22%
(3 / 32 cast on T4)
Cast same turn as drawn
25%
32 of 100 times cast
32%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.