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Dion, Bahamut's Dominant // Bahamut, Warden of Light card art
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Dion, Bahamut's Dominant // Bahamut, Warden of Light

Legendary Creature — Human Noble Knight // Legendary Enchantment Creature — Saga Dragon · Final Fantasy (FIN)
Times Brought
266
Decks Running
100
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Dion, Bahamut's Dominant // Bahamut, Warden of Light card Dion, Bahamut's Dominant // Bahamut, Warden of Light back face

Dion, Bahamut's Dominant

{3} {W}
Legendary Creature — Human Noble Knight
Dragonfire Dive — During your turn, Dion and other Knights you control have flying. When Dion enters, create a 2/2 white Knight creature token. {4}{W}{W}, {T}: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
3 / 3

Bahamut, Warden of Light

Legendary Enchantment Creature — Saga Dragon
(As this Saga enters and after your draw step, add a lore counter.) I, II — Wings of Light — Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn. III — Gigaflare — Destroy target permanent. Exile Bahamut, then return it to the battlefield (front face up). Flying
5 / 5
Final Fantasy (FIN) · Rare · Illustrated by Kevin Glint

Final zone distribution

67 instances
6.0%
Library
47.8%
Battlefield
32.8%
Graveyard
1.5%
Exile

The "good card" funnel

267 brought · 91 players
Brought to game
267
Ever drawn
63
Reached battlefield
48
Still on board at game end
32

Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +1.6pp

Players who cast this card win 34% of the time (n=40) , vs 24% when it never left the library (n=135).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.1pp; 95% confidence interval +1.6pp to +18.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=61
0%
T1
5%
T2
10%
T3
18%
T4
18%
T5
28%
T6-9
21%
T10+
Median 5 P25 4 · P75 9 · max 18
On curve 33% (11 / 61 cast on T4) Cast same turn as drawn 36%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.