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Part of Final Fantasy
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Dion, Bahamut's Dominant // Bahamut, Warden of Light
Legendary Creature — Human Noble Knight // Legendary Enchantment Creature — Saga Dragon
·
Final Fantasy (FIN)
Times Brought
266
Decks Running
100
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Dion, Bahamut's Dominant
Legendary Creature — Human Noble Knight
Dragonfire Dive — During your turn, Dion and other Knights you control have flying.
When Dion enters, create a 2/2 white Knight creature token.


,
: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
3 / 3
Bahamut, Warden of Light
Legendary Enchantment Creature — Saga Dragon
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Wings of Light — Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn.
III — Gigaflare — Destroy target permanent. Exile Bahamut, then return it to the battlefield (front face up).
Flying
5 / 5
Final Fantasy (FIN)
·
Rare
·
Illustrated by Kevin Glint
Final zone distribution
67 instances6.0%
Library
47.8%
Battlefield
32.8%
Graveyard
1.5%
Exile
Commanders that played this card
in tracked games-
1
Sidar Jabari of Zhalfir
25 decks
-
2
Cecil, Dark Knight // Cecil, Redeemed Paladin
6 decks
-
3
Garnet, Princess of Alexandria
6 decks
-
4
Jodah, the Unifier
6 decks
-
5
Terra, Magical Adept // Esper Terra
5 decks
-
6
Éowyn, Shieldmaiden
4 decks
-
7
Syr Gwyn, Hero of Ashvale
4 decks
-
8
Joshua, Phoenix's Dominant // Phoenix, Warden of Fire
3 decks
-
9
Tom Bombadil
3 decks
-
10
Arthur, Marigold Knight
2 decks
The "good card" funnel
267 brought · 91 playersBrought to game
267
Ever drawn
63
Reached battlefield
48
Still on board at game end
32
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.6pp
Players who cast this card win 34% of the time (n=40) , vs 24% when it never left the library (n=135).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.1pp; 95% confidence interval +1.6pp to +18.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=61
0%
T1
5%
T2
10%
T3
18%
T4
18%
T5
28%
T6-9
21%
T10+
Median
5
P25
4
· P75
9
· max
18
On curve
33%
(11 / 61 cast on T4)
Cast same turn as drawn
36%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.