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Diresight card art
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Diresight

{2} {B} · Sorcery · Avatar: The Last Airbender Eternal (TLE)
Times Brought
225
Decks Running
131
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Diresight card

Diresight

{2} {B}
Sorcery
Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Avatar: The Last Airbender Eternal (TLE) · Common · Illustrated by Evan Shipard

Final zone distribution

60 instances
1.7%
Library
1.7%
Battlefield
60.0%
Graveyard
6.7%
Exile

The "good card" funnel

225 brought · 123 players
Brought to game
225
Ever drawn
51
Reached battlefield
29
Still on board at game end
1
≥ -14.5pp

Players who cast this card win 18% of the time (n=22) , vs 21% when it never left the library (n=120).

When players drew this card but left it in hand, they won 26% (n=17).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -3.3pp; 95% confidence interval -14.5pp to +7.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=29
3%
T1
7%
T2
7%
T3
10%
T4
24%
T5
45%
T6-9
3%
T10+
Median 5 P25 4 · P75 7 · max 10
On curve 17% (2 / 29 cast on T3) Cast same turn as drawn 38%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.