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Part of Bloomburrow
·
Sorcery
·
Avatar: The Last Airbender Eternal (TLE)
Card Preview
Diresight
Times Brought
225
Decks Running
131
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Diresight
Sorcery
Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Avatar: The Last Airbender Eternal (TLE)
·
Common
·
Illustrated by Evan Shipard
Final zone distribution
60 instances1.7%
Library
1.7%
Battlefield
60.0%
Graveyard
6.7%
Exile
Commanders that played this card
in tracked games-
1
Bartolomé del Presidio
14 decks
-
2
Kaalia of the Vast
7 decks
-
3
Mirko, Obsessive Theorist
7 decks
-
4
Betor, Ancestor's Voice
5 decks
-
5
Glarb, Calamity's Augur
3 decks
-
6
Zenos yae Galvus // Shinryu, Transcendent Rival
3 decks
-
7
Auntie Ool, Cursewretch
2 decks
-
8
Garland, Knight of Cornelia // Chaos, the Endless
2 decks
-
9
Gisa and Geralf
2 decks
-
10
Kamiz, Obscura Oculus
2 decks
The "good card" funnel
225 brought · 123 playersBrought to game
225
Ever drawn
51
Reached battlefield
29
Still on board at game end
1
≥ -14.5pp
Players who cast this card win 18% of the time (n=22) , vs 21% when it never left the library (n=120).
When players drew this card but left it in hand, they won 26% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.3pp; 95% confidence interval -14.5pp to +7.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=29
3%
T1
7%
T2
7%
T3
10%
T4
24%
T5
45%
T6-9
3%
T10+
Median
5
P25
4
· P75
7
· max
10
On curve
17%
(2 / 29 cast on T3)
Cast same turn as drawn
38%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.