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Part of Outlaws of Thunder Junction
·
Legendary Creature — Bear Druid
·
Outlaws of Thunder Junction (OTJ)
Card Preview
Doc Aurlock, Grizzled Genius
Times Brought
157
Decks Running
81
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Doc Aurlock, Grizzled Genius
Legendary Creature — Bear Druid
Spells you cast from your graveyard or from exile cost
less to cast.
Plotting cards from your hand costs
less.
2 / 3
Outlaws of Thunder Junction (OTJ)
·
Uncommon
·
Illustrated by Jesper Ejsing
Final zone distribution
55 instances1.8%
Library
43.6%
Battlefield
25.5%
Graveyard
10.9%
Exile
Commanders that played this card
in tracked games-
1
Gonti, Canny Acquisitor
23 decks
-
2
Muldrotha, the Gravetide
12 decks
-
3
Pako, Arcane Retriever
11 decks
-
4
Flubs, the Fool
10 decks
-
5
Grolnok, the Omnivore
8 decks
-
6
Iroh, Grand Lotus
6 decks
-
7
Avatar Aang // Aang, Master of Elements
4 decks
-
8
Kellan, the Kid
4 decks
-
9
Haldan, Avid Arcanist
3 decks
-
10
Aang, at the Crossroads // Aang, Destined Savior
2 decks
The "good card" funnel
157 brought · 94 playersBrought to game
157
Ever drawn
49
Reached battlefield
38
Still on board at game end
24
Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.9pp
Players who cast this card win 25% of the time (n=33) , vs 24% when it never left the library (n=78).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.3pp; 95% confidence interval -8.9pp to +11.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=41
7%
T1
20%
T2
15%
T3
2%
T4
5%
T5
44%
T6-9
7%
T10+
Median
6
P25
2
· P75
7
· max
12
On curve
27%
(8 / 41 cast on T2)
Cast same turn as drawn
55%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.