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Part of Bloomburrow
·
Sorcery // Sorcery
·
Murders at Karlov Manor Commander (MKC)
Card Preview
Dusk // Dawn
2%
Decklist Inclusion
Times Brought
654
Decks Running
345
In Decks
2546
Decklist Inclusion
2%
Format
Card text
Dusk
Sorcery
Destroy all creatures with power 3 or greater.
Dawn
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Return all creature cards with power 2 or less from your graveyard to your hand.
Murders at Karlov Manor Commander (MKC)
·
Rare
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Illustrated by Kasia 'Kafis' Zielińska
Final zone distribution
154 instances1.9%
Library
2.6%
Battlefield
46.8%
Graveyard
14.9%
Exile
Commanders that played this card
in tracked games-
1
Zinnia, Valley's Voice
41 decks
-
2
Frodo, Adventurous Hobbit
39 decks
-
3
Arabella, Abandoned Doll
27 decks
-
4
Felothar the Steadfast
22 decks
-
5
Arcades, the Strategist
19 decks
-
6
Sam, Loyal Attendant
16 decks
-
7
Rin and Seri, Inseparable
15 decks
-
8
Temmet, Naktamun's Will
12 decks
-
9
Delney, Streetwise Lookout
8 decks
-
10
Doran, Besieged by Time
8 decks
The "good card" funnel
654 brought · 306 playersBrought to game
654
Ever drawn
141
Reached battlefield
80
Still on board at game end
4
≥ -2.6pp
Players who cast this card win 33% of the time (n=73) , vs 25% when it never left the library (n=430).
When players drew this card but left it in hand, they won 27% (n=57) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.3pp; 95% confidence interval -2.6pp to +19.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=80
0%
T1
0%
T2
0%
T3
5%
T4
10%
T5
65%
T6-9
20%
T10+
Median
7.0
P25
6
· P75
9
· max
16
On curve
80%
(7 / 80 cast on T9)
Cast same turn as drawn
23%
80 of 100 times cast
80%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.