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Part of Bloomburrow
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Sorcery // Sorcery
·
Murders at Karlov Manor Commander (MKC)
Card Preview
Dusk // Dawn
Times Brought
952
Decks Running
517
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Dusk
Sorcery
Destroy all creatures with power 3 or greater.
Dawn
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Return all creature cards with power 2 or less from your graveyard to your hand.
Murders at Karlov Manor Commander (MKC)
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Rare
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Illustrated by Kasia 'Kafis' Zielińska
Final zone distribution
194 instances3.1%
Library
5.7%
Battlefield
40.7%
Graveyard
11.3%
Exile
Commanders that played this card
in tracked games-
1
Zinnia, Valley's Voice
57 decks
-
2
Frodo, Adventurous Hobbit
51 decks
-
3
Rin and Seri, Inseparable
46 decks
-
4
Arcades, the Strategist
38 decks
-
5
Temmet, Naktamun's Will
38 decks
-
6
Arabella, Abandoned Doll
32 decks
-
7
Felothar the Steadfast
23 decks
-
8
Sam, Loyal Attendant
18 decks
-
9
Nalia de'Arnise
14 decks
-
10
Bartolomé del Presidio
10 decks
The "good card" funnel
954 brought · 468 playersBrought to game
954
Ever drawn
182
Reached battlefield
88
Still on board at game end
11
≥ -6.2pp
Players who cast this card win 25% of the time (n=70) , vs 25% when it never left the library (n=551).
When players drew this card but left it in hand, they won 27% (n=65).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.0pp; 95% confidence interval -6.2pp to +6.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=88
0%
T1
0%
T2
1%
T3
5%
T4
11%
T5
65%
T6-9
18%
T10+
Median
8.0
P25
6
· P75
9
· max
15
On curve
82%
(10 / 88 cast on T9)
Cast same turn as drawn
19%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.