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Part of Final Fantasy
: Add
.
,
: Mill two cards. Then you may sacrifice this land. When you do, return another target permanent card from your graveyard to your hand.
Card Preview
Eden, Seat of the Sanctum
Land — Town
·
Final Fantasy (FIN)
Times Brought
210
Decks Running
108
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Eden, Seat of the Sanctum
Land — Town
Final Fantasy (FIN)
·
Uncommon
·
Illustrated by Leon Tukker
Final zone distribution
61 instances6.6%
Library
50.8%
Battlefield
29.5%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games-
1
The Wandering Minstrel
20 decks
-
2
Lumra, Bellow of the Woods
15 decks
-
3
Vivi Ornitier
3 decks
- 4 Zhulodok, Void Gorger 3 decks
-
5
Azusa, Lost but Seeking
2 decks
-
6
Emet-Selch, Unsundered // Hades, Sorcerer of Eld
2 decks
-
7
Jodah, the Unifier
2 decks
- 8 Liberator, Urza's Battlethopter 2 decks
-
9
Terra, Herald of Hope
2 decks
-
10
Teval, the Balanced Scale
2 decks
The "good card" funnel
210 brought · 106 playersBrought to game
210
Ever drawn
50
Reached battlefield
41
Still on board at game end
31
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.5pp
Players who cast this card win 29% of the time (n=33) , vs 21% when it never left the library (n=113).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.8pp; 95% confidence interval -1.5pp to +17.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=41
15%
T1
2%
T2
12%
T3
22%
T4
5%
T5
37%
T6-9
7%
T10+
Median
4
P25
3
· P75
7
· max
11
Cast same turn as drawn
61%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.